redkong said:
sc94597 said:
It depends on what the scale is measuring when we reduced all of the variation to this single dimension. An aggregation of image quality, graphics effects, and performance in GPU-bound 8th Generation-like titles? Docked mode is a 4 (with Series S being a 6) and PS4 Pro being a 3. Handheld mode is a 1 to 2. Generally what we see is that the Switch 2 (when Docked) is capable of playing most 8th Generation titles that are capped to 30fps on PS4 base at about 60fps, but with better effective image quality (and often internal resolution), much better texture quality, and some other asset enhancements. The Series S does better than Switch 2 here. Same aggregation in current generation titles that use 9th Generation render pipelines or titles that have some optional 9th Generation features? 5, with the Series S being a 7, and the PS4 Pro being a 2. In this case, the scale is measuring something like "relative likeliness to have a good port without a very diminished experience." |
Switch 2 is a series s now? What impressive 30fps ps4 games is Switch 2 running at 60fps. Sounds like you are describing series s. |
I edited the post to replace 60fps with 40-60fps. But no the Series S is capable of much more than this. The system is just riddled with lazy ports. There are quite a few Series S titles that should have a variable 60-120fps that are capped on PS4 at 30fps. Equivalent PC hardware (say a Ryzen 2700x + RX 6500xt) tends to heavily outperform the PS4 in titles like God of War and Horizon Zero Dawn that pushed that console to its limits. You can get 70-80fps in God of War at original PS4 settings 1080p. Even more (near 90fps) with FSR Quality.
Also note, when I say "8th Generation titles" I am not talking about cross-generation titles that had 9th Generation consoles as their real target platforms like Cyberpunk, but the average title released in 2013->2020.