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Forums - Nintendo - How Will be Switch 2 Performance Wise?

 

Switch 2 is out! How you classify?

Terribly outdated! 3 5.26%
 
Outdated 1 1.75%
 
Slightly outdated 14 24.56%
 
On point 31 54.39%
 
High tech! 7 12.28%
 
A mixed bag 1 1.75%
 
Total:57

Yeah. I'm expecting truly great things from the next big 3d Mario and Zelda games in terms of graphics. Though I do think Mario Kart World is putting the extra horsepower to good use. It is a huge leap over MK8 Deluxe in terms of visuals. I haven't tried Bananza yet, but it doesn't look that much better than Odessey just in terms of visuals from the footage I've seen, though that deformation tech is insane and I've heard the textures are significantly improved.



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h2ohno said:

Yeah. I'm expecting truly great things from the next big 3d Mario and Zelda games in terms of graphics. Though I do think Mario Kart World is putting the extra horsepower to good use. It is a huge leap over MK8 Deluxe in terms of visuals. I haven't tried Bananza yet, but it doesn't look that much better than Odessey just in terms of visuals from the footage I've seen, though that deformation tech is insane and I've heard the textures are significantly improved.

I'm playing through Bananza now and while it's not a graphical showcase, it is a clear step up from Odyssey in terms of things like image quality, density of detail, and the amount of action happening on screen at once.

It looks much better in person than on Youtube.



curl-6 said:
Pemalite said:

Yeah. It will take a few years.
Even Pokemon Z/A looks like garbage because it's not taking advantage of the Switch 2's hardware nuances.

... But take OLDER games like Cyberpunk which was built from the ground up to take advantage of the SSD, Deferred Rendering, RT and more... It looks great on the Switch 2, much more so than some of the up-coming exclusive titles... And that's a "downgraded" title.

Cyberpunk looks great for sure, definitely the best showcase for the system so far.

At this point, with Nintendo keeping their cards close to their chest, we've seen relatively little of what's to come; Hyrule Warriors Age of Imprisonment is also a game that started out as a Switch 1 title (and it runs on Tecmo Koei's Katana engine which is an unoptimized mess that routinely delivered poor visuals and performance) and the only other upcoming exclusive we have seen is Splatoon Raiders, which as a spinoff looks like its repurposing a lot of material from Splatoon 3, so again likely rooted in Nintendo's last gen machine.

The next Nintendo Direct (rumored for later this month) will hopefully prove illuminating.

Slightly off topic but I do find it interesting that Nintendo allows such poor performance from their partners. Looking at Warriors, but also Echoes of Time and I would argue Pokémon too except the Pokémon Company/Game freak own the majority of that IP



In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

Otter said:
curl-6 said:

Cyberpunk looks great for sure, definitely the best showcase for the system so far.

At this point, with Nintendo keeping their cards close to their chest, we've seen relatively little of what's to come; Hyrule Warriors Age of Imprisonment is also a game that started out as a Switch 1 title (and it runs on Tecmo Koei's Katana engine which is an unoptimized mess that routinely delivered poor visuals and performance) and the only other upcoming exclusive we have seen is Splatoon Raiders, which as a spinoff looks like its repurposing a lot of material from Splatoon 3, so again likely rooted in Nintendo's last gen machine.

The next Nintendo Direct (rumored for later this month) will hopefully prove illuminating.

Slightly off topic but I do find it interesting that Nintendo allows such poor performance from their partners. Looking at Warriors, but also Echoes of Time and I would argue Pokémon too except the Pokémon Company/Game freak own the majority of that IP

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.



curl-6 said:

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.

Most likely the Donkey Kong engine does not support motion vectors and thus no DLSS or any other modern upscaler. There is another reason to stay with non-temporal FSR1 and MSAA: no ghosting. 



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curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

Otter said:

Slightly off topic but I do find it interesting that Nintendo allows such poor performance from their partners. Looking at Warriors, but also Echoes of Time and I would argue Pokémon too except the Pokémon Company/Game freak own the majority of that IP

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.




numberwang said:
curl-6 said:

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.

Most likely the Donkey Kong engine does not support motion vectors and thus no DLSS or any other modern upscaler. There is another reason to stay with non-temporal FSR1 and MSAA: no ghosting. 

Considering the decisions Nintendo have made around the screen, it doesn't seem like they're particularly bothered about ghosting/motion blur/smearing...



Otter said:
curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

An interesting observation in the DF review of DKB was that a reason it & other games are not using VRR under 40fps is that they would need to be run in a 120hz wrapper, which the S2 screen is obvs capable of, however it would use more battery...

This and the fact that Nintendo seem to have undervolted the screen, presumably in order to save a few per cent battery begs the question, could they not have just used a slightly higher capacity battery..?



Otter said:
curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

Of the warriors games on Switch, it's really only Age of Calamity that drops that hard, possibly due to it being produced during the height of covid when development was famously highly disrupted, and just the fact that Tecmo-Koei has a track record of unoptimized releases. A delay in that case was probably not an option as Nintendo needed to have something for the holiday season that year.

Nintendo likely does offer assistance to its partners though; if you look at say Mercury Steam's track record, a lot of their games like Castlevania Lord of Shadows 1/2 had extensive performance issues, yet Metroid Dread which they made under Nintendo's supervision is extremely polished.



curl-6 said:
Otter said:

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

Of the warriors games on Switch, it's really only Age of Calamity that drops that hard, possibly due to it being produced during the height of covid when development was famously highly disrupted, and just the fact that Tecmo-Koei has a track record of unoptimized releases. A delay in that case was probably not an option as Nintendo needed to have something for the holiday season that year.

Nintendo likely does offer assistance to its partners though; if you look at say Mercury Steam's track record, a lot of their games like Castlevania Lord of Shadows 1/2 had extensive performance issues, yet Metroid Dread which they made under Nintendo's supervision is extremely polished.

The fact that there as no notable improvement post release in any of these games  suggest it's simply a tolerance for this kind of output instead of a tight deadlines. And even Sony has moved their tentpole games out of the holiday season to get them up to scratch, I don't think we should act as if Nintendo has had no choice or other options in these scenarios. Whatever the exact cause is, they can afford to be more thorough and they should be.

Last edited by Otter - on 23 July 2025