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Pemalite said:
curl-6 said:

It bears mentioning that production on DK Bananza and Mario Kart World was well underway by the time they were moved from Switch 1 to Switch 2, (both started in 2017 but were shifted to next gen in 2020/2021) so a lot of their core technology was probably already in place, hence them mostly sticking with Switch 1 level rendering techniques.

Nintendo has also been making games at a similar level of technological advancement (Wii U/Switch 1) for well over a decade, and they use their own in-house technology, so their internal tools probably weren't overhauled to take advantage of Switch 2's capabilities in time for games like these to really benefit from it.

We'll see how things progress once titles that were designed from the ground up for Switch 2 start to come down the pipe.

Yeah. It will take a few years.
Even Pokemon Z/A looks like garbage because it's not taking advantage of the Switch 2's hardware nuances.

... But take OLDER games like Cyberpunk which was built from the ground up to take advantage of the SSD, Deferred Rendering, RT and more... It looks great on the Switch 2, much more so than some of the up-coming exclusive titles... And that's a "downgraded" title.

Cyberpunk looks great for sure, definitely the best showcase for the system so far.

At this point, with Nintendo keeping their cards close to their chest, we've seen relatively little of what's to come; Hyrule Warriors Age of Imprisonment is also a game that started out as a Switch 1 title (and it runs on Tecmo Koei's Katana engine which is an unoptimized mess that routinely delivered poor visuals and performance) and the only other upcoming exclusive we have seen is Splatoon Raiders, which as a spinoff looks like its repurposing a lot of material from Splatoon 3, so again likely rooted in Nintendo's last gen machine.

The next Nintendo Direct (rumored for later this month) will hopefully prove illuminating.