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curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

Otter said:

Slightly off topic but I do find it interesting that Nintendo allows such poor performance from their partners. Looking at Warriors, but also Echoes of Time and I would argue Pokémon too except the Pokémon Company/Game freak own the majority of that IP

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.