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Otter said:
curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

An interesting observation in the DF review of DKB was that a reason it & other games are not using VRR under 40fps is that they would need to be run in a 120hz wrapper, which the S2 screen is obvs capable of, however it would use more battery...

This and the fact that Nintendo seem to have undervolted the screen, presumably in order to save a few per cent battery begs the question, could they not have just used a slightly higher capacity battery..?