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Otter said:
curl-6 said:

In DF's latest podcast, they reveal that Hitman on Switch 2 operates at 1152p in docked mode, so higher than the PS4. (1080p)

So along with Cyberpunk, more evidence that the system can outperform the last gen base twins.

It's probably just a matter of practicality; if getting the game to run flawlessly would cause them to miss their release window or go way over budget, Nintendo apparently would rather give them some leeway rather than insisting on perfection.

I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios.

Of the warriors games on Switch, it's really only Age of Calamity that drops that hard, possibly due to it being produced during the height of covid when development was famously highly disrupted, and just the fact that Tecmo-Koei has a track record of unoptimized releases. A delay in that case was probably not an option as Nintendo needed to have something for the holiday season that year.

Nintendo likely does offer assistance to its partners though; if you look at say Mercury Steam's track record, a lot of their games like Castlevania Lord of Shadows 1/2 had extensive performance issues, yet Metroid Dread which they made under Nintendo's supervision is extremely polished.