Otter said:
I don't know... EOT being double buffered and jumping from 60 to 30fps any time their is a frame dip is a pretty aweful experience. I think addressing that is basic QA not even perfection lol. Also the Warrior games spending significant times under 20s is a similar thing, I think Nintendo can afford to be more assertive in quality in these moments. I know they're about fun over perfection but this issues directly impact the fun and they definitely have the in-house expertise to help guide these studios. |
Of the warriors games on Switch, it's really only Age of Calamity that drops that hard, possibly due to it being produced during the height of covid when development was famously highly disrupted, and just the fact that Tecmo-Koei has a track record of unoptimized releases. A delay in that case was probably not an option as Nintendo needed to have something for the holiday season that year.
Nintendo likely does offer assistance to its partners though; if you look at say Mercury Steam's track record, a lot of their games like Castlevania Lord of Shadows 1/2 had extensive performance issues, yet Metroid Dread which they made under Nintendo's supervision is extremely polished.







