curl-6 said:
Of the warriors games on Switch, it's really only Age of Calamity that drops that hard, possibly due to it being produced during the height of covid when development was famously highly disrupted, and just the fact that Tecmo-Koei has a track record of unoptimized releases. A delay in that case was probably not an option as Nintendo needed to have something for the holiday season that year. Nintendo likely does offer assistance to its partners though; if you look at say Mercury Steam's track record, a lot of their games like Castlevania Lord of Shadows 1/2 had extensive performance issues, yet Metroid Dread which they made under Nintendo's supervision is extremely polished. |
The fact that there as no notable improvement post release in any of these games suggest it's simply a tolerance for this kind of output instead of a tight deadlines. And even Sony has moved their tentpole games out of the holiday season to get them up to scratch, I don't think we should act as if Nintendo has had no choice or other options in these scenarios. Whatever the exact cause is, they can afford to be more thorough and they should be.
Last edited by Otter - on 23 July 2025






