RolStoppable said:
The arguments keep getting worse in this thread, such as the comparison between a sequel developed from the ground up for next gen hardware vs. an enhanced port of a last gen game. But I don't think it's worth to continue talking from there, so it doesn't matter much anyway.
Back to the start of this thread, everything that is rumored to be shown was running on hardware specs that are allegedly the target of Switch 2 hardware, meaning that Switch 2 was actually not shown at Gamescom. Yes, Gamescom. Eurocom is a former development studio that resided in the UK. And that's basically where this whole thread shows its first cracks. The OP gets so excited that the basic facts become irrelevant and speculation about a rumor takes over immediately.
Target specs mean that a console manufacturer isn't obliged to have the final product perform at the same level and it isn't uncommon that compromises have to be made later on in order to get the product on the market at the targeted price point. Nevermind that there's no public footage of this, so hearsay distorts reality even more.
In addition to that, by the time Switch 2 launches at the earliest, it can be expected that Sony's PS5 Pro is out as well, so all the current excitement over Switch 2 will be revised to "graphics are good for portable hardware" even in the case that Switch 2's actual hardware matches the currently targeted specs and that any third party publisher bothers to release a game that counts as technical benchmark during the console's launch window.
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First of all, CVG and Eurogamer have both gotten many things correct and leaked the Switch 100% months before its release. If you want to debate whether or not they have sources that's on you, but you are a random nobody on the internet. They have a track record and have done it before, so I will take their word for it over someone who doesn't work in the industry period.
Second I don't really care if PS5 Pro Whoopity Doo is coming out. Maybe it can run last gen games at both 4K and 60 fps, lol.
The fact of the matter is PS4 tier graphics are already approaching CGI quality from 10-15 years ago, unless you are a fucking nerd that pauses every frame of a game or movie and examines how many light bounces are happening in real time.
This is Final Fantasy VII Remake on the left and Final Fantasy Advent Children, a CGI movie made on the right from circa 2007 ...
The game honestly looks better.
To keep going beyond this level, you're going to get graphics on par with like the first Avatar movie ... but to make a 30 hour game with that fidelity is going to cost like $300-$400 million dollars on the low end. Even if you had the hardware that could do that, no one is doing that.
A PS5 Pro is going to be 20 teraflops, but so what, an Nvidia 50 series will chew that up and spit it out. The hardware is not the limiting factor, if someone wants to make a $500 million dollar game with a large part of the budget spent on pushing the graphics to CGI level, they can do that. A PS5 might not run that game but a Nvidia 50 or 60 series using extreme DLSS probably will. But you'll never make any money on that game.