Soundwave said:
The performance cost for truly accurate lighting will always be enormous. Hollywood movies still need hours to render a single frame largely because several GPUs need that much time to accurately account for the light bounces. And these are workstations that put a PS5 to shame, probably even today have more performance than a PS6 will have. If they could do that at even 3 frames per second, they obviously would do that instead. A game console in real time is always going to have fake it and even that will absolutely tank its performance. Yeah Mario 64, great cool reflections on the water (cherry picked an area to show it off), but this is a game from 1996 that needs a $1500 GPU to run like that, lol, which kinda proves the point. |
How does needing hours to render a single frame for big budget films change the fact that path tracing is a huge leap over traditional methods in video games and will cause a big increase in visual fidelity when it becomes standard in them?
The performance cost is going to decline overtime, you just need to compare how much better 4000 series cards are at ray tracing compared to 2000 series ones so eventually it won't be difficult for even mid-range hardware to do path tracing.
It's far more than just the water, it's the entire environment that gets a big boost to fidelity and it doesn't prove your point at all since you don't need a GPU anywhere near that expensive to run it. It's literally a clickbait title, come on. A game as demanding as Cyberpunk has path tracing now and you don't need a top end GPU to run it thanks to DLSS. The point is that even games with simple visuals due to a low budget will benefit a lot from it by having far better lighting than anything on the PS4.
Last edited by Norion - on 08 September 2023