zeldaring said:
Soundwave said:
First of all, CVG and Eurogamer have both gotten many things correct and leaked the Switch 100% months before its release. If you want to debate whether or not they have sources that's on you, but you are a random nobody on the internet. They have a track record and have done it before, so I will take their word for it over someone who doesn't work in the industry period.
Second I don't really care if PS5 Pro Whoopity Doo is coming out. Maybe it can run last gen games at both 4K and 60 fps, lol.
The fact of the matter is PS4 tier graphics are already approaching CGI quality from 10-15 years ago, unless you are a fucking nerd that pauses every frame of a game or movie and examines how many light bounces are happening in real time.
This is Final Fantasy VII Remake on the left and Final Fantasy Advent Children, a CGI movie made on the right from circa 2007 ...
The game honestly looks better.
To keep going beyond this level, you're going to get graphics on par with like the first Avatar movie ... but to make a 30 hour game with that fidelity is going to cost like $300-$400 million dollars on the low end. Even if you had the hardware that could do that, no one is doing that.
A PS5 Pro is going to be 20 teraflops, but so what, an Nvidia 50 series will chew that up and spit it out. The hardware is not the limiting factor, if someone wants to make a $500 million dollar game with a large part of the budget spent on pushing the graphics to CGI level, they can do that. A PS5 might not run that game but a Nvidia 50 or 60 series using extreme DLSS probably will. But you'll never make any money on that game.
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I think if your happy with ps4 graphic then you will be very happy with switch but DSLL is hyperbowl.
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PS4 graphics are basically all we're getting. I don't see a big difference at all between FF7 Remake and FF16, they don't look like a completely different generation at all. They both look nice.
To me, once we've reached this point in real time graphics rendering:
I'm good. They can only make a graphics demo with those graphics too because to make a full game like that, the cost is going to be ridiculous. Like studios in Japan certainly are not going to be able to afford that. To be honest even the FF7 Remake, that's still an insane visual fidelity to me but the above straight up is approaching photo-realism. What kind of budget and how many hundreds of staff do and how many years do they need to work to create a 30+ hour game with dozens of environments and characters at that level?
Last edited by Soundwave - on 08 September 2023