More Joycon options. More remakes and remasters of classic games (specially from the 8/16 bit era).
More Joycon options. More remakes and remasters of classic games (specially from the 8/16 bit era).
What I wanna see most from the next Nintendo console is to see if Monolith Soft could be handle to successfully handle a new IP under their banner. Like I REALLY like Xenoblade, but it'd be certainly fun to see them tackle something else.
Switch Friend Code : 3905-6122-2909
I'd like to see a series of games with a major story arc, planned across a 10-15 year time-span. Like the Marvel Universe films, but video game format.
It's something only Nintendo could do with their IP...
OneTime said: I'd like to see a series of games with a major story arc, planned across a 10-15 year time-span. Like the Marvel Universe films, but video game format. |
That would be pretty cool, if they planned out a multi-game story arc, with games coming out like every 3 years so you don't have to wait forever to keep the story going, and you carry forward save data from one game to the next.
60fps and dynamic resolution in every game. TOTK and 20fps with ultra hand is unplayable.
And dedicated servers. The lag in Splatoon is hilarious.
Pemalite said: I think Nintendo has proven it can do pretty engaging physics with Breath of the Wild and Tears of the Kingdom even with a mediocre CPU. |
I feel like Game Freak is fine, the problem is they have maintained the same software output over decades despite games getting bigger and more complex.
Red/Green-February 1996
Blue-October 1996
Yellow-October 1998
Gold/Silver-November 1999
Crystal-December 2000
Ruby/Sapphire-November 2002
FireRed/LeafGreen-January 2004
Emerald-September 2004
Diamond/Pearl-September 2006
Platinum-September 2008
HeartGold/SoulSilver-September 2009
Black/White-September 2010
Black/White 2-June 2012
X/Y-October 2013
OmegaRuby/AlphaSapphire-November 2014
Sun/Moon-November 2016
Ultra Sun/Moon-November 2017
Let’s Go, Pikachu!/Eevee!-November 2018
Sword/Shield-November 2019
Isle of Armor/Crown Tundra-June/October 2020
Legends:Arceus-January 2022
Scarlet/Violet-November 2022
Teal Mask/Indigo Disk-September/Winter 2023
You shouldn’t be able to pump out Switch games at the same pace as Gameboy games. I think they did some good things this generation like switching to expansion packs rather than 3rd versions/sequels, handing remakes to another studio and getting experimental with spin-offs but they’re still pumping games out too fast.
When the herd loses its way, the shepard must kill the bull that leads them astray.
Soundwave said: I'd like to see really solid DLSS implementation even for handheld mode where the game can render natively as low as 240 or 360p and look like a 1080p image on the portable side |
360p? 240p? I doubt that there is enough information for DLSS in such low resolutions to work acceptable.
P.S.: I have to take that back. I tried a few games in 1280x720p with DLSS Ultra Performance setting (that's 427x240 native resolution, not much higher than NES, SNES and Nintendo DS resolution) and I'm amazed how good the results still are.
They look ugly in fullscreen on a big monitor or TV, but most of them look okay on small displays (phones, Steam Deck, Switch) or in an 720p-window on a bigger display:
Although "A Plague Tale: Requiem" hat a few issues in that low resolution and the "Microsoft Flight Simulator" had terrible ghosting around the plane, the other games showed no problems.
Last edited by Conina - on 13 August 2023Better treatment of Nintendo IPs that aren't Mario, Zelda, Pokemon, Fire Emblem or Animal Crossing. It's time Nintendo finally figured out how to properly evolve Star Fox and how to refresh F-Zero.
And the ability to manipulate it using ultrahand.