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Pemalite said:

I think Nintendo has proven it can do pretty engaging physics with Breath of the Wild and Tears of the Kingdom even with a mediocre CPU.
It has also achieved decent and engaging open worlds.

The rest just comes down to the technology itself, I would like a full HDR display, full hardware Ray Traced lighting pipeline and give us more of what made the current Switch a fantastic device... And that is compelling games.

And a new Pokemon developer wouldn't hurt either, Gamefreak isn't competent at making games in the modern era... And is a big stain on Nintendo's exclusive lineup.

I feel like Game Freak is fine, the problem is they have maintained the same software output over decades despite games getting bigger and more complex.

Red/Green-February 1996

Blue-October 1996

Yellow-October 1998

Gold/Silver-November 1999

Crystal-December 2000

Ruby/Sapphire-November 2002

FireRed/LeafGreen-January 2004

Emerald-September 2004

Diamond/Pearl-September 2006

Platinum-September 2008

HeartGold/SoulSilver-September 2009

Black/White-September 2010

Black/White 2-June 2012

X/Y-October 2013

OmegaRuby/AlphaSapphire-November 2014

Sun/Moon-November 2016

Ultra Sun/Moon-November 2017

Let’s Go, Pikachu!/Eevee!-November 2018

Sword/Shield-November 2019

Isle of Armor/Crown Tundra-June/October 2020

Legends:Arceus-January 2022

Scarlet/Violet-November 2022

Teal Mask/Indigo Disk-September/Winter 2023

You shouldn’t be able to pump out Switch games at the same pace as Gameboy games. I think they did some good things this generation like switching to expansion packs rather than 3rd versions/sequels, handing remakes to another studio and getting experimental with spin-offs but they’re still pumping games out too fast.



When the herd loses its way, the shepard must kill the bull that leads them astray.