Pemalite said: I think Nintendo has proven it can do pretty engaging physics with Breath of the Wild and Tears of the Kingdom even with a mediocre CPU. |
I feel like Game Freak is fine, the problem is they have maintained the same software output over decades despite games getting bigger and more complex.
Red/Green-February 1996
Blue-October 1996
Yellow-October 1998
Gold/Silver-November 1999
Crystal-December 2000
Ruby/Sapphire-November 2002
FireRed/LeafGreen-January 2004
Emerald-September 2004
Diamond/Pearl-September 2006
Platinum-September 2008
HeartGold/SoulSilver-September 2009
Black/White-September 2010
Black/White 2-June 2012
X/Y-October 2013
OmegaRuby/AlphaSapphire-November 2014
Sun/Moon-November 2016
Ultra Sun/Moon-November 2017
Let’s Go, Pikachu!/Eevee!-November 2018
Sword/Shield-November 2019
Isle of Armor/Crown Tundra-June/October 2020
Legends:Arceus-January 2022
Scarlet/Violet-November 2022
Teal Mask/Indigo Disk-September/Winter 2023
You shouldn’t be able to pump out Switch games at the same pace as Gameboy games. I think they did some good things this generation like switching to expansion packs rather than 3rd versions/sequels, handing remakes to another studio and getting experimental with spin-offs but they’re still pumping games out too fast.
When the herd loses its way, the shepard must kill the bull that leads them astray.