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Soundwave said:

I'd like to see really solid DLSS implementation even for handheld mode where the game can render natively as low as 240 or 360p and look like a 1080p image on the portable side

360p? 240p? I doubt that there is enough information for DLSS in such low resolutions to work acceptable.

P.S.: I have to take that back. I tried a few games in 1280x720p with DLSS Ultra Performance setting (that's 427x240 native resolution, not much higher than NES, SNES and Nintendo DS resolution) and I'm amazed how good the results still are.

They look ugly in fullscreen on a big monitor or TV, but most of them look okay on small displays (phones, Steam Deck, Switch) or in an 720p-window on a bigger display:

Spoiler!

Although "A Plague Tale: Requiem" hat a few issues in that low resolution and the "Microsoft Flight Simulator" had terrible ghosting around the plane, the other games showed no problems.

Last edited by Conina - on 13 August 2023