Imaginedvl said:
Otter said:
Based on them recently increasing the price of PS5 in some regions I think we're like 3 years away from any "mid-gen" upgrade. More likely an upgraded console where specs is not drastically improve but more efficient hardware shaped around better Ai upscaling and frame insertion. |
Final Fantasy 16 locked 30FPS is pretty good and I actually preferred it over the ‘performance’ mode that drops quite often … I get that more FPS is better (when locked) but I think people are being a bit too dramatic about games coming out at 30FPS… cannot wait to get my hand on Final next week! Demo was amazing and the FPS does not change that :) |
Oh totally! It's truly an internet thing. FPS of course matters but most people on consoles have been jumping between 30 & 60 FPS for the entirety of gaming history. I saw some people on twitter gloating (at least star wars & FF16 have performance modes) which shows where a lot of the energy is coming from... Because both games "performance" modes are trash lol. You could probably label a performance mode which runs at 30fps a fair portion of people will be tricked into thinking thyre getting a smoother experience.
Digital foundry also touch on it, it's a design choice around fixed hardware & not a next gen thing. Probably the N64/PS1 & PS3/360 era was probably the only gens where 60fps was truly rare. It's just now that cross gen games have lots of headroom on current hardware & the internet has been educated on frame rate, we like to disect & pick our experience. But when the option isn't provided or highlighted because the developer has already curated an optimum experience (a tradition of consoles), I doubt it would be an issue for 95% of players if they just play the experience instead of reading about the headline of what they're not getting.
Those Eikon battle 20fps drops in FFXVI are a little distracting though lol. But it still remains my most hyped game of a long time.