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Imaginedvl said:
Otter said:

Based on them recently increasing the price of PS5 in some regions I think we're like 3 years away from any "mid-gen" upgrade. More likely an upgraded console where specs is not drastically improve but more efficient hardware shaped around better Ai upscaling and frame insertion.

Final Fantasy 16 locked 30FPS is pretty good and I actually preferred it over the ‘performance’ mode that drops quite often … I get that more FPS is better (when locked) but I think people are being a bit too dramatic about games coming out at 30FPS…

cannot wait to get my hand on Final next week! Demo was amazing and the FPS does not change that :)

Oh totally! It's truly an internet thing. FPS of course matters but most people on consoles have been jumping between 30 & 60 FPS for the entirety of gaming history. I saw some people on twitter gloating (at least star wars & FF16 have performance modes) which shows where a lot of the energy is coming from... Because both games "performance" modes are trash lol. You could probably label a performance mode which runs at 30fps a fair portion of people will be tricked into thinking thyre getting a smoother experience.

Digital foundry also touch on it, it's a design choice around fixed hardware & not a next gen thing. Probably the N64/PS1 & PS3/360 era was probably the only gens where 60fps was truly rare. It's just now that cross gen games have  lots of headroom on current hardware & the internet has been educated on frame rate, we like to disect & pick our experience. But when the option isn't provided or highlighted because the developer has already curated an optimum experience (a tradition of consoles), I doubt it would be an issue for 95% of players if they just play the experience instead of reading about the headline of what they're not getting.

Those Eikon battle 20fps drops in FFXVI are a little distracting though lol. But it still remains my most hyped game of a long time.