Kyuu said:
That's more developers than I thought! If most of the team worked full time on Ragnarok, they would deserve more than being listed as a "support studio" or "additional work". Monolith Soft has 250+ employees and they were also mentioned as support in multiple Nintendo games while also churning out huge games in content. Naturally, I do factor in team size. I just see no evidence that Bluepoint was 100% on Ragnarok. The evidence for the opposite is stronger. Sony's studios with the exception of Insomniac, Asobi, and maybe Polyphony Digital have been inefficient or mismanaged this generation. Bluepoint is doing fine and it's not their fault that they worked on a GaaS. They never even truly "remade" games from the ground up as a team, so I'll cut them some slack. But you can't make an excuse for Santa Monica Studio if they did require 2 years of work from another Sony studio with a 100 developers. Did SMS really downgrade from assisting in several projects to requiring the assistance of a whole ass Sony developer? |
On the Monolith Software being support, some of these games being listed:
Tears of the Kingdom again, Monolith is listed with like a couple dozen other studios.
Splatoon 3: they're listed with like 6 companies
So many of these games are involving 1000's of people to some extent or another, even if it feels like that number makes no sense. A lot of those people are very part time, and it might be more like ~300 that are full time.
What evidence is there, that Bluepoint was on something else? Bluepoint doesn't have a lot of the people that are needed for an original game like a narrative director, they work with other studios. I'm hopeful it's the case that they were working on Demon's Souls PC port and other things.
>Did SMS really downgrade from assisting in several projects to requiring the assistance of a whole ass Sony developer?
Yes, that's kind of what changed over the past two generations. We've gone from games being put out by a 100 developers in 2-3 years, to a lot of these games taking 300 developers over 6 years. Hardly anyone has been immune to that, including Nintendo, and Monolith isn't in a better situation if you actually look into what is going on.