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the-pi-guy said:
Kyuu said:

Cancelled projects typically stop development at early stages, otherwise they're failures that justify criticisms. Demon's Souls Remake released over 4 years ago, so I don't find it believable that Bluepoint were working on the live service GoW for less than two years unless they had their main team working since 2021 on an unannounced project. If the entire team was busy assisting in Ragnarok development, then I'm happy to include them and Santa Monica to my list of inefficient developers. Ragnarok is a safe and unambitious PS4 sequel that took 5 whole years to make. It didn't need all of Bluepoint's resources.

That's the state of the entire industry right now. 

Tears of the Kingdom took 6 years, despite very heavily using the predecessor as a base. 

Super Mario Wonder took 4 years. 

We are at a point where it's newsworthy for a bog standard sequel to be done in 3 years, or for Astro Bot to be developed by 60 people in 4 years. 

There's no point in keeping a list of inefficient developers anymore. 

Except they would be inefficient even in relative terms. I hardly know anything about Nintendo's divisions and development structure but I'm pretty sure the majority of the BotW team worked extensively on other projects beside TotK.

Insomniac, Capcom, Monolith Soft, FromSoftware and unironically FF7 Rebirth's division among others are very efficient. You can't make an excuse for two studios taking several years to develop a single safe sequel (5 years from Santa Monica and 2 from Bluepoint apparently). And where is the evidence that Bluepoint put all of their manpower into Ragnarok before the live service game? How come they aren't credited as the co-developers?