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twintail said:
Kyuu said:

It's bad enough that they let single-player studios work on live service games. But it's far worse to waste the years of work that went into those games by cancelling them. Some might have turned out decent and successful, I just don't trust the higher ups ability to judge quality. For all I know the Concord trauma may have put them on panic-auto-pilot. Remember... even Shuhei Yoshida once thought Demon's Souls was garbage... Imagine if it was cancelled and Miyazaki took it to heart and gave up on making video games. Holy shit.

Some of Sony's decisions and priorities are stupid beyond belief. A few days ago Shu shared his "theory" on why Sony is ignoring Bloodborne, which implies they really are doing nothing with the IP. How out of touch do you gotta be to not understand the popularity of FromSoftware games on PC? Why does Sony refuse to port their bigger Japanese games? Demon's Souls, Bloodborne, and Gran Turismo 7 are guaranteed million sellers on Steam. Bloodborne and GT7 should be able to sell 5+ million each. But "Nope, we're busy and excited porting Sackboy and Rift Apart!"

If the Concord situation is making them re-evaluate live service games with a closer eye, then I think that is warranted. At most, BluePoint has spent 2 years on their game (probably less), and Bend 2.5 years. You bring up Shu, who in the same interview claimed that tons of projects are cancelled all the time at various points in development. It is what it is, I suppose.

The porting issue is probably a lot more involved. No GT7 is obvious: Polyphony want to do it themselves. Why no Demon's is strange though.

Cancelled projects typically stop development at early stages, otherwise they're failures that justify criticisms. Demon's Souls Remake released over 4 years ago, so I don't find it believable that Bluepoint were working on the live service GoW for less than two years unless they had their main team working since 2021 on an unannounced project. If the entire team was busy assisting in Ragnarok development, then I'm happy to include them and Santa Monica to my list of inefficient developers. Ragnarok is a safe and unambitious PS4 sequel that took 5 whole years to make. It didn't need all of Bluepoint's resources.

A GT7 PC port is worth Polyphony Digital's involvement. With Nixxes's help, it shouldn't be much of a challenge. Bloodborne and Demon's Souls ports are much less work and easy money, but everything else is being prioritized over them.