twintail said:
If the Concord situation is making them re-evaluate live service games with a closer eye, then I think that is warranted. At most, BluePoint has spent 2 years on their game (probably less), and Bend 2.5 years. You bring up Shu, who in the same interview claimed that tons of projects are cancelled all the time at various points in development. It is what it is, I suppose. The porting issue is probably a lot more involved. No GT7 is obvious: Polyphony want to do it themselves. Why no Demon's is strange though. |
Cancelled projects typically stop development at early stages, otherwise they're failures that justify criticisms. Demon's Souls Remake released over 4 years ago, so I don't find it believable that Bluepoint were working on the live service GoW for less than two years unless they had their main team working since 2021 on an unannounced project. If the entire team was busy assisting in Ragnarok development, then I'm happy to include them and Santa Monica to my list of inefficient developers. Ragnarok is a safe and unambitious PS4 sequel that took 5 whole years to make. It didn't need all of Bluepoint's resources.
A GT7 PC port is worth Polyphony Digital's involvement. With Nixxes's help, it shouldn't be much of a challenge. Bloodborne and Demon's Souls ports are much less work and easy money, but everything else is being prioritized over them.