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Kyuu said:

Cancelled projects typically stop development at early stages, otherwise they're failures that justify criticisms. Demon's Souls Remake released over 4 years ago, so I don't find it believable that Bluepoint were working on the live service GoW for less than two years unless they had their main team working since 2021 on an unannounced project. If the entire team was busy assisting in Ragnarok development, then I'm happy to include them and Santa Monica to my list of inefficient developers. Ragnarok is a safe and unambitious PS4 sequel that took 5 whole years to make. It didn't need all of Bluepoint's resources.

That's the state of the entire industry right now. 

Tears of the Kingdom took 6 years, despite very heavily using the predecessor as a base. 

Super Mario Wonder took 4 years. 

We are at a point where it's newsworthy for a bog standard sequel to be done in 3 years, or for Astro Bot to be developed by 60 people in 4 years. 

There's no point in keeping a list of inefficient developers anymore.