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the-pi-guy said:
Kyuu said:

Except they would be inefficient even in relative terms. I hardly know anything about Nintendo's divisions and development structure but I'm pretty sure the majority of the BotW team worked extensively on other projects beside TotK.

Insomniac, Capcom, Monolith Soft, FromSoftware and unironically FF7 Rebirth's division among others are very efficient. You can't make an excuse for two studios taking several years to develop a single safe sequel (5 years from Santa Monica and 2 from Bluepoint apparently). And where is the evidence that Bluepoint put all of their manpower into Ragnarok before the live service game? How come they aren't credited as the co-developers?

You also do realize, that Bluepoint is a small studio, right? They have like 100 developers. They're a fraction of the size of Santa Monica. 

They were listed as a partner studio: 

https://bsky.app/profile/jasonschreier.bsky.social/post/3lfvguewrts2i

That's more developers than I thought! If most of the team worked full time on Ragnarok, they would deserve more than being listed as a "support studio" or "additional work". Monolith Soft has 250+ employees and they were also mentioned as support in multiple Nintendo games while also churning out huge games in content. Naturally, I do factor in team size. I just see no evidence that Bluepoint was 100% on Ragnarok. The evidence for the opposite is stronger.

Sony's studios with the exception of Insomniac, Asobi, and maybe Polyphony Digital have been inefficient or mismanaged this generation. Bluepoint is doing fine and it's not their fault that they worked on a GaaS. They never even truly "remade" games from the ground up as a team, so I'll cut them some slack. But you can't make an excuse for Santa Monica Studio if they did require 2 years of work from another Sony studio with a 100 developers. Did SMS really downgrade from assisting in several projects to requiring the assistance of a whole ass Sony developer?