Kyuu said: Except they would be inefficient even in relative terms. I hardly know anything about Nintendo's divisions and development structure but I'm pretty sure the majority of the BotW team worked extensively on other projects beside TotK. Insomniac, Capcom, Monolith Soft, FromSoftware and unironically FF7 Rebirth's division among others are very efficient. You can't make an excuse for two studios taking several years to develop a single safe sequel (5 years from Santa Monica and 2 from Bluepoint apparently). And where is the evidence that Bluepoint put all of their manpower into Ragnarok before the live service game? How come they aren't credited as the co-developers? |
You also do realize, that Bluepoint is a small studio, right? They have like 100 developers. They're a fraction of the size of Santa Monica.
They were listed as a partner studio:
We are thrilled to announce that #GodofWarRagnarok has gone gold!
— Santa Monica Studio – God of War Ragnarök (@SonySantaMonica) October 7, 2022
On behalf of SMS and all of our partners, thank you to the fans for supporting us over the course of development. We’re almost to launch and can’t wait for you to play on November 9! 💙 pic.twitter.com/vptHyKJ1JP
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