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Forums - Sales - Hogwarts Legacy 267 Million Hours Played. Over 10 million players?

61 hours played on Series X and 100% complete. Absolutely loved every second of it.



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Lukazor said:

61 hours played on Series X and 100% complete. Absolutely loved every second of it.

That makes it sound like the game is a lot smaller than I thought.

Great sales though, might buy it in the Switch or wait for some sort of discount on PC as €79,99 is a bit too much for me.

Edit:

I must've looked at the wrong game, it's €59,99 for the normal edition and €69,99 for the deluxe.



Slownenberg said:

Definitely gonna look into getting it on the Switch if they did a good job on that version and if the game is solid

The game is more than solid so it’s really just how well the port fares. I love the game and cannot wait for the Switch port. 



[Switch Friend code: 3909-3991-4970]

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Paatar said:
Slownenberg said:

Definitely gonna look into getting it on the Switch if they did a good job on that version and if the game is solid

The game is more than solid so it’s really just how well the port fares. I love the game and cannot wait for the Switch port. 

That's cool. I love HP so the idea of a great HP is very appealing. I just haven't looked into what the gameplay is like yet.

But it is always concerning when a game is made for the consoles and then ported to the Switch rather than built for the Switch itself, which I'm assuming is the case since the Switch version is delayed by several months. Hopefully they are taking the Switch version seriously and not just treating it as a secondary version like sometimes happens. The fact that they didn't bother to align the launches has me worried though because that's sort of by definition means they kinda viewed the Switch version as secondary since a late launch won't be nearly as big as the initial launch since the hype of the game's initial release will be gone and many people will have already gotten it on other systems. I have very few new big 3D third party games on Switch because they generally don't even come to Switch or are muddy downgraded ports rather than actually built to run well and look good on the system. Hopefully this one is great.



Slownenberg said:
Paatar said:

The game is more than solid so it’s really just how well the port fares. I love the game and cannot wait for the Switch port. 

That's cool. I love HP so the idea of a great HP is very appealing. I just haven't looked into what the gameplay is like yet.

But it is always concerning when a game is made for the consoles and then ported to the Switch rather than built for the Switch itself, which I'm assuming is the case since the Switch version is delayed by several months. Hopefully they are taking the Switch version seriously and not just treating it as a secondary version like sometimes happens. The fact that they didn't bother to align the launches has me worried though because that's sort of by definition means they kinda viewed the Switch version as secondary since a late launch won't be nearly as big as the initial launch since the hype of the game's initial release will be gone and many people will have already gotten it on other systems. I have very few new big 3D third party games on Switch because they generally don't even come to Switch or are muddy downgraded ports rather than actually built to run well and look good on the system. Hopefully this one is great.

Don't expect too much. Series S performance mode is 792p with an unstable 60 FPS. Switch version running at 720p (docked) and a stable 30 FPS would already be a bit of a surprise.



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Barozi said:
Slownenberg said:

That's cool. I love HP so the idea of a great HP is very appealing. I just haven't looked into what the gameplay is like yet.

But it is always concerning when a game is made for the consoles and then ported to the Switch rather than built for the Switch itself, which I'm assuming is the case since the Switch version is delayed by several months. Hopefully they are taking the Switch version seriously and not just treating it as a secondary version like sometimes happens. The fact that they didn't bother to align the launches has me worried though because that's sort of by definition means they kinda viewed the Switch version as secondary since a late launch won't be nearly as big as the initial launch since the hype of the game's initial release will be gone and many people will have already gotten it on other systems. I have very few new big 3D third party games on Switch because they generally don't even come to Switch or are muddy downgraded ports rather than actually built to run well and look good on the system. Hopefully this one is great.

Don't expect too much. Series S performance mode is 792p with an unstable 60 FPS. Switch version running at 720p (docked) and a stable 30 FPS would already be a bit of a surprise.

Well if I dare to do an apples to oranges comparison, Nier Automata runs at 900p with a non-stable 60fps on PS4 but 1080p at a very stable 30fps on Switch.

If they put the effort in it, they can do a great stuff.



SKMBlake said:
Barozi said:

Don't expect too much. Series S performance mode is 792p with an unstable 60 FPS. Switch version running at 720p (docked) and a stable 30 FPS would already be a bit of a surprise.

Well if I dare to do an apples to oranges comparison, Nier Automata runs at 900p with a non-stable 60fps on PS4 but 1080p at a very stable 30fps on Switch.

If they put the effort in it, they can do a great stuff.

Well the increase in resolution is only 30% while PS4 targets to increase FPS by 100%. Even if PS4 doesn't reach a stable framerate (no clue how close it is on reaching 60 FPS), it takes much more power to run a game in 900p 60 FPS compared to 1080p 30 FPS. And as you mentioned it is an apples to oranges comparison as the Switch port came out over 5 years later. 5 years in which new performance saving solutions have been created. I have no doubt that they could release a new PS4 version tomorrow that runs the game with a 1080p resolution and a stable 60 FPS framerate (obviously that would take more than a simple patch).

But you're kinda proving my point. There's a gap between each of the following consoles (in that order): Series S, Xbox One X, PS4 Pro, PS4, Xbox One and Switch.

My guess is:

Series S: Performance: 792p 60 FPS (very unstable), Fidelity: 1080p 30 FPS (rather stable)
One X: likely no performance mode; 1200p-ish 30 FPS with lower visual detail than Series S fidelity mode (same for every following console)
PS4 Pro: likely no performance mode; 1080p 30 FPS
PS4: definitely no performance mode; 900p 30 FPS
XOne: definitely no performance mode; 720-800p 30 FPS
Switch: definitely no performance mode; 600p-ish 30 FPS (docked)



My spell to avoid this kind of answer didn't work



This game is very addictive. I absolutely love the very Brisithness of alll these students.

"I beg your pardon ? My father is Omnibus Wiggleson, you should know him, he's very famous amonst all the Wizardkind"



Given how demanding the game is on PS5/XS, Switch will either be a miracle, or a complete catastrophe. (Provided it's not straight up canceled)

We've seen Nintendo's machine pull off miracles before, with games like Witcher 3, Dying Light, Bright Memory Infinite, Doom Eternal, etc, and it's running on UE4 which has produced impressive results on Switch, but still, it will be a stiff challenge to get this running in an acceptable state on a now 6 year old portable platform.

How it runs on PS4/Xbox One will be quite telling.

Last edited by curl-6 - on 02 March 2023