SKMBlake said:
Well if I dare to do an apples to oranges comparison, Nier Automata runs at 900p with a non-stable 60fps on PS4 but 1080p at a very stable 30fps on Switch. If they put the effort in it, they can do a great stuff. |
Well the increase in resolution is only 30% while PS4 targets to increase FPS by 100%. Even if PS4 doesn't reach a stable framerate (no clue how close it is on reaching 60 FPS), it takes much more power to run a game in 900p 60 FPS compared to 1080p 30 FPS. And as you mentioned it is an apples to oranges comparison as the Switch port came out over 5 years later. 5 years in which new performance saving solutions have been created. I have no doubt that they could release a new PS4 version tomorrow that runs the game with a 1080p resolution and a stable 60 FPS framerate (obviously that would take more than a simple patch).
But you're kinda proving my point. There's a gap between each of the following consoles (in that order): Series S, Xbox One X, PS4 Pro, PS4, Xbox One and Switch.
My guess is:
Series S: Performance: 792p 60 FPS (very unstable), Fidelity: 1080p 30 FPS (rather stable)
One X: likely no performance mode; 1200p-ish 30 FPS with lower visual detail than Series S fidelity mode (same for every following console)
PS4 Pro: likely no performance mode; 1080p 30 FPS
PS4: definitely no performance mode; 900p 30 FPS
XOne: definitely no performance mode; 720-800p 30 FPS
Switch: definitely no performance mode; 600p-ish 30 FPS (docked)







