Leynos said:
Eh no. VR has been around since the 80s. VR isn't a format. VR will always be niche from price to wearing equipment and it's more limited than regular gaming. It will be an option but never the main focus as long as those other factors remain.
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Not sure why the year matters.
Cell phones existed for decades, even commercially before becoming good enough to be almost a necessity for modern life.
Early VR headsets were absolutely terrible. Frankly even the PSVR1 is not good enough to be usable for most people, even if it's a great experience for some people. PSVR2 is good enough to be usable for a lot more people, but I would guess it's still a generation or two from being good enough that most people would even want to use it.
Leynos said:
VR is just basically the Wii. Some novel ideas but there are only so much you can do with it in game design for the player. If it's just a 3D platformer then it's not VR, it's just 3D and that has always been a useless gimmick. If it's FP well then we have seen how limited VR is in general. It's good for certain types of stuff but that's it and it's just not that convenient. The same reason 3D TV's never fully take off. The simple idea of just sitting down without set up to watch/play of something to wear. A person blind in one eye can play a reg game still but eye tracking games a lot don't track just one eye. More hurdles in the way for VR than just regular TV gaming.
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There are some non-inherent limitations for game design for VR. Limitations that exist based on the person, not because of the hardware. (Certain things cause people motion sickness.)
Hardware wise, you can do everything in VR that you can do in regular games and do a lot more. It adds a lot more options for interactions. It adds a lot more for immersion.
And eventually you'll be able to do even more with VR with better eye tracking and even potentially brain computer interfacing.
VR will eventually be convenient. Eye tracking can still be improved to work with one eye, etc. There are a billion different ways for VR to improve. With smaller headsets, higher resolution, face tracking, body tracking software. A lot of ways to make the experience more immersive, and more convenient, and just generally all around better. That's exciting.
I never understand why people make the comparison to 3D TV. 3D is pretty boring to me. VR has been a dream of mine forever.
Last edited by the-pi-guy - on 17 February 2023