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JackHandy said:

Interesting. Why do you think it's potential is so limited? Because you have to wear it on your face/body?

The reason I think it's going to take over is because when it comes to conventional games, I don't see anywhere for it to go. I've been gaming since I was pre-kindergarten, which was like Atari-2600. And during that time, I've seen some pretty exciting things happen. But ever since Xbox 2 (360), that excitement has taken a sharp downward slope. Now, I don't see anything even getting within ear-shot of say, the first time we all played Pong, or Mario in 3D, or traversed through level 1-1 in Super Mario Bros. Yes, the games are still great. They look and sound better than ever. They are literally technical marvels... but nothing industry-changing. It's all very much the same thing we've been doing since PS2. And while the sales are good, how long will that continue? Will it continue? I don't think it will without something brand new to shake things up... and sitting in front of a TV and pushing buttons while shooting things, or jumping from platform to platform isn't going to do that, no matter how great the games are. There's going to have to be a paradigm shift for that to happen, and out of all the tech we know of, only AR and VR can pull it off.

But I could be wrong. This is just my opinion. 

I feel the same. PSVR made me feel young again, like I was back in '98, the golden age of gaming. I started gaming in '84 on MSX and the journey from there to and including the ps2 was amazing. Then it all slowed down to refining what was already there.

Eye Toy, gimmick. Well it sorta worked some of the time. Playstation Eye was a bit better, Kung Fu Live was actually quite a nice exercise game. I just played one of the endless stages over and over, actually finishing the game was quite problematic with the tracking. Yet as an alternative to DDR, another option to warm up.

The Wii was a gimmick, once you figured out a slight wrist movement was all it needed the illusion was lost, waggle controls, could hardly call them motion controls. But some things were still a lot of fun, Shaun White Snowboarding on the balance board was great.

PS Move was a better gimmick, sword duels and ping pong were very accurate and quite fun. But it was still hard to judge where the move actually was in 3D space on the screen.

Kinect, same thing. Mostly good for dance games :/ The lag didn't help either, yet mostly trying to figure out where your hands had to be to match what was on screen.

3D TV, doesn't work for me. No parallax when moving your head removes 50% of depth perception. After a while my brain doesn't fall for stereoscopic 3D anymore and it mostly looks flat to me. (Until they buzz something right in your face again which hurts my eyes doh) 3D movies in PSVR didn't work all that well for me either, totally different from VR games and experiences. Actually I already played with shutter glasses in the 90s on a projector. Descent 2 in 3D on the wall, extending out. Much easier to dodge bullets (they are quite slow moving in Descent) yet after a while the effect faded and it didn't look all that much different from playing without. I need that parallax to keep the illusion going :/ I only used the shutter glasses for a month despite having plenty to play on them. It just didn't add much and the lessening effect didn't weigh up to having to lower resolution for stereoscopic rendering.

Yet VR games, wow! Just being able to look closer or around things is game changing. You really feel like you're in the world. Characters feel real while standing next to you. Then all the new opportunities, control by turning your head (Eagle flight) or now just by looking (eye tracking targeting for Rez Infinite on PSVR2). No longer having to keep your hands together on a controller, 2 hands instead of only one to use in games! Dual wielding in Skyrim, that is a game changer. Fight 2 different enemies at different angles at the same time, can't do that with traditional games.

Platforming, I can see where I'm going to land! Racing / flying, I can look where I want to go! Plus my peripheral vision alerts me of other cars / planes being beside me, or tell me the closing rate to the wall / edge of the track. My lap times improved quickly in GT Sport in VR. 'Driving on the edge' is so much easier in VR. Sitting in the submarine in No Man's Sky, totally different from watching it on a screen and so much easier to navigate in VR. I get lost far less in VR compared to pancake games. Mental mapping in 3D is much more natural.

Next all the new possibilities for interaction. Fantastic contraption was amazing despite PS move not really being up to the task. Physics based interaction will be a lot better with the new controllers. Maybe VR will finally put the focus back on game play interaction instead of more pixels to gawk at. Plus controls have become far too complex for my liking. The amount of finger gymnastics required for God of War makes my hands hurt. I'm skipping the beserker stones now cause those long fights are painful with all the button combos. Speaking of which, I still need to finish that before PSVR2 shows up :)