Onto the money for niche titles by Nintendo.
On Xenoblade, I’d add that their value also comes in the form of advanced prototypes. Tetsuya Takahashi more or less created the Xenoblade series to explore how he could advance gameplay mechanics, worldbuilding, balancing, and other elements. At the same time, he built these games into fairly decent titles, usually taking elements of the stories of his past games and reimagining them on a smaller scale for the new settings. While the prototypes were initially intended to be for a sequel to Xenogears, the learnings have been incorporated into the Legend of Zelda franchise. An open world where you can go everywhere you can see originated with Xenoblade Chronicles X, and used in Breath of the Wild (well, minus the empty land stuff off the edge of the world). Before that, pacing and vertical design elements for an RPG were first explored in Xenoblade Chronicles.
Someone mentioned a simplification of the battle system, I’d be onboard with that. The games I tend to like aren’t necessarily simple, but the interfaces are usually simplified as much as possible without sacrificing the complexity of outcomes. Xenogames often have a bit of a problem there, and battle interfaces can get so intricate that it takes the player out of the battle. A perfect example of a complex battle system with a simple interface is Chrono Trigger: strategic area based attacks, combo moves involving 2 or 3 characters, and other such things, but with a very simple select + enter interface. None of this “pick a series of commands to execute one round of attacks” stuff that makes certain Cenoblade games (and other RPGs) feel a little bloated.
Otherwise, I love the Xenoblade games, I just wish their battle system designer would look at the philosophy behind Chrobo Trigger—because I feel they get a lot right about Xenoblade’s battle system but there’s just a few parts of it that feel convoluted and bloated to execute for what really amounts to a Triple tech from Chrono Trigger: an easier way to do it is to just preset the moves and select, it would speed up the drawn out battles substantially without losing the context of what’s going on.
I describe myself as a little dose of toxic masculinity.