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Forums - Gaming - Discussion Thread – The 13th Annual Greatest Games Event

UnderwaterFunktown said:
Darashiva said:

Next set of hints so I can stay ahead of the curve.

#20

-You can eat a fish to end things early

#19

-In something of a rare case, this game has an unreliable narrator as the main character

#18

-Shards of the primordial man became queens of the kingdoms

#17

-Moving the statues out of alignment changes the world

#16

-All life on earth was extinguished around a thousand years ago

20) Nier: Automata. Death by fish is clearly the true ending.

Correct.



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S.Peelman said:

Lets get in some more;

21 - I guess they couldn't really model his... thing, and couldn't really program a... stream, so the guy's just standing there. Guessed by Veknoid_Outcast - GoldenEye 007

20 - Some Magic Potion here, some Magic Potion there.
Hint 2: And then the AI adds some legions here, and some legions there.

19 - This game features a couple recorders that are originally from another game.

18 - As is rare for this series, the epic decisively dictates the end of the series antagonist, at least for one timeline.

#18 might be Wind Waker?



Veknoid_Outcast said:
S.Peelman said:

Lets get in some more;

21 - I guess they couldn't really model his... thing, and couldn't really program a... stream, so the guy's just standing there. Guessed by Veknoid_Outcast - GoldenEye 007

20 - Some Magic Potion here, some Magic Potion there.
Hint 2: And then the AI adds some legions here, and some legions there.

19 - This game features a couple recorders that are originally from another game.

18 - As is rare for this series, the epic decisively dictates the end of the series antagonist, at least for one timeline.

#18 might be Wind Waker?

You know, I'm dumb, because I made a mistake with this hint which I realise now due to your answer. Especially funny that it happens for this series of all series. I mistakenly put another game where the antagonist gets resurrected again in the wrong timeline in my head, the Wind Waker timeline instead of the other one. Must be the artstyles. I'll give you a free shot, my 18 isn't Wind Waker, but...



#22

(=)

Another, but not in the last in the series, and god this is such a blast. Huge fan of the new shift in RE games and this one is no exception. An incredible world to explore and find all kinds of cool shit in, and the villain entourage are all super fun. The highlight of the game is definitely the creepy baby shit, and while it doesn't ever become scary like that again, the atmosphere is fantastic throughout and it was a joy to play all the way through.



#24

YoY: NEW!     My Rating: 9.2/10

To say Trails of Cold Steel IV had quite a lot of expectations to live up to would be putting it lightly. It was the culmination of a story that had at that point spanned eight earlier games (though only six had been released in the west at that point), it needed to tie together plot threads from three separate sub-series within the franchise, and do so in a way that not only made sense, but would also serve as a satisfying conclusion to said plot threads. As far as I'm concerned, it did that about as well as I could have ever hoped. 

Trails of Cold Steel IV is also a very long game, precisely because it has to wrap up so many different stories, but it all feels earned. To me, it never felt like the game was overstaying its welcome, as these were characters and stories I was fully invested in, and I wanted to see this final chapter be given the time to properly tell its story without rushing through anything. And that's what they did, as this game took me over 130 hours to complete, and I never got tired of playing it.



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Next set of hints.

#20

-You can eat a fish to end things early (Nier: Automata)

#19

-In something of a rare case, this game has an unreliable narrator as the main character

-The main character has confused his own past with that of his friend who passed away

#18

-Shards of the primordial man became queens of the kingdoms

-Everything leads back to the first sin

#17

-Moving the statues out of alignment changes the world

-The game is divided into two parts, the dividing line between the two being the moving of the statues mentioned in the previous hint

#16

-All life on earth was extinguished around a thousand years ago

-It was brought back, but not in the way that was intended, thanks to one man's fragile ego and nihilism



S.Peelman said:
Veknoid_Outcast said:

#18 might be Wind Waker?

You know, I'm dumb, because I made a mistake with this hint which I realise now due to your answer. Especially funny that it happens for this series of all series. I mistakenly put another game where the antagonist gets resurrected again in the wrong timeline in my head, the Wind Waker timeline instead of the other one. Must be the artstyles. I'll give you a free shot, my 18 isn't Wind Waker, but...

I think I'm still a little confused  

Twilight Princess?



coolbeans said:
Mnementh said:

So nobody got Jagged Alliance, what a pity. But at least one chance for my #22 left:

#22: Befriend the companies pilot Faridah Malik.
Although being the third game in the series it is actually a prequel to the first game.
It is about the future of humanity and how humans can improve.

#21: Guessed by UnderwaterFunktown: Return to Zork

#20: Father and daughter have an epic fight using the same weapon.
A lot more children of your allies will join your ranks over time.
But first the parents have to fall in love.

#19: This game has a tumultous start with a living airship stealing people, getting attacked by dragonriders and switching dimensions, invluding a hellish one involving demons in the battle.

ranking in the guessing game, list so far

22 - Deus Ex: Human Revolution

Yes!



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]


Guessed by @UnderwaterFunktown

I'm not one to get too nostalgic over the games of my childhood, even the games that meant the most to me as a kid, it's rarely something that I give much thought. Even going back to listen to some tunes of the games I loved growing up, or actually replaying them, I never get that "ugh, my childhood" vibe. Generally the things from my childhood that have sticked with me, are the things I still think highly of, even without the rose-tinted glasses.

...And then, there's Pokémon Gold & Silver. That isn't to say they're here only because of nostalgia value, because they are still fantastic games and I've thoroughly enjoyed replaying them at various different chapters of my life, but... man, my childhood. It's funny as a kid I actually played Pokémon Blue before this one, but this was always the special one, the one that stood out, a game that blowed my 9-year-old self away. And to some extent it still does, at least in regard to the insane amount of content they squeezed into that Game Boy Color cartridge, but anyway. This game wouldn't have continued to hold a special place in my heart all these years on if it wasn't special, but while the same can be said of many of my favorite childhood games, this is the only one that still gives me this kind of feeling. I'll always cherish it.

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Guessed by @Ultrashroomz

The trilogy was long finished, the story arc brought to a satisfying close with a game widely heralded as a masterpiece... and then they made another. It's a well-known recipe for disaster. Metroid Fusion did everything we expect the crappy sequel to do: It changed the tone of the series, making it more story-heavy with tons of dialogue, continuing a story that needed no continuation, changed the level design the series was known for in favor of a more linear approach, and tried to recontextualize everything we saw in previous games with a new level of "everything was connected" retcon, you know, the stuff that never works.

And then, it worked. Everything worked. The retcons to the lore of previous games made sense and was exactly as mindblowing as they wanted it to be. The dialogue-heavy style worked to create a story far more engaging than we knew this series could do, and a genuinely intriguing story at that, allowing us to get to know more of Samus underneath the suit, without ruining who we see her be from the outside. And the linear level design, if done mostly in favor of that story, ultimately worked to get a game that played very differently from other Metroid titles, one that could deliver focused moments of tension through scripted scenarios and increasingly harder boss fights.

Fusion was a radical, bold new direction for the franchise, and it was the game that truly established what is possibly the greatest quality about the Metroid series: it changes. These games all have an identity of their own, a distinct tone and style, and none stand out more than Fusion. You could've forgiven the developers for trying to outdo Super Metroid, instead they went in a completely unexpected direction and made the entire Metroid series far more interesting in the process.

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