By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Opinion: Microsoft's acquisition of Bethesda and Activision do not benefit Xbox owners.

ConservagameR said:
Barozi said:

Considering not a single Activision/Blizzard game was EVER on Game Pass before and now EVERY single Activision/Blizzard game going forward will be on Game Pass day one (plus their full library) is a gigantic benefit for Xbox (and PC) owners.

Why weren't they on Game Pass prior is the question.

$70 billion is what it takes to get those kind of games on a service like Game Pass?

$70bn is what it takes to own

the IPs of CoD, Warcraft, Diablo, Crash, Spyro, Starcraft, Tony Hawk etc.

10,000 experienced employees (mostly developers)

all of their facilities

and all future profits (currently over $2bn a year)

What MS does with it, i.e. putting the games on Game Pass is their business.



Around the Network
Barozi said:
ConservagameR said:

Why weren't they on Game Pass prior is the question.

$70 billion is what it takes to get those kind of games on a service like Game Pass?

$70bn is what it takes to own

the IPs of CoD, Warcraft, Diablo, Crash, Spyro, Starcraft, Tony Hawk etc.

10,000 experienced employees (mostly developers)

all of their facilities

and all future profits (currently over $2bn a year)

What MS does with it, i.e. putting the games on Game Pass is their business.

The point is someone else owned it before MS and apparently they didn't want their games on Game Pass.

If Game Pass was looking to be so profitable, why wouldn't Activision Blizzard have wanted to put their games on there before?

Which all plays into the question of who is this helping if it always would've been so beneficial to have those franchises on Game Pass?



ConservagameR said:
Barozi said:

$70bn is what it takes to own

the IPs of CoD, Warcraft, Diablo, Crash, Spyro, Starcraft, Tony Hawk etc.

10,000 experienced employees (mostly developers)

all of their facilities

and all future profits (currently over $2bn a year)

What MS does with it, i.e. putting the games on Game Pass is their business.

The point is someone else owned it before MS and apparently they didn't want their games on Game Pass.

If Game Pass was looking to be so profitable, why wouldn't Activision Blizzard have wanted to put their games on there before?

Which all plays into the question of who is this helping if it always would've been so beneficial to have those franchises on Game Pass?

That's like asking why X is not on Netflix and Y isn't on Disney+. There can be many reasons.

1. MS and Activision are competitors, even when Activision makes games for the Xbox platform. Their games are competing for the same userbase as MS' own developed games.

2. Maybe Activision planned to create its own subscription service in the future much like EA and Ubisoft did. Having their games on a rival's subscription service would diminsh the value of their own service. There aren't any EA games on Game Pass either. However, EA partnered with MS to get their subscription service on Game Pass, making it only available to GP Ultimate members.

3. They think they make more money with game sales than from microtransactions and DLCs from Game Pass users.

4. They just didn't like the offer MS made.

5. MS never made an offer since their GP budget was already spent elsewhere and they knew they weren't getting CoD for a few million dollars.



VAMatt said:
JWeinCom said:

The point of acquisitions is to benefit your stockholders. Any benefit to your customers is incidental.

While this is strictly correct, I'd say that one of the primary reasons that an acquisition is beneficial to shareholders is because it is beneficial to customers. At the end of the day, every dollar that Microsoft brings in comes because a customer chose to buy from Microsoft. The better the value to a potential customer, the more likely they are to give you their dollars.  

In other words, I'd say that acquisitions, and the vast majority of business decisions, are made with both of these things in mind, because they aren't really competing ends. 

They aren't competing ends, but they're also not the same.

The point you're missing is that value is relative. You can increase revenues by increasing the value of your product. Or you can do so by harming another company's product, or by simply getting rid of a competitor.

I would say that's more often the point of an acquisition. Mergers and acquisitions frequently have incredibly negative impacts on consumers, which is why most countries have rules governing when companies can merge.

In this particular case, I don't really see anything Microsoft customers are getting that they wouldn't have or couldn't have without a merger.

Last edited by JWeinCom - on 21 September 2022

chakkra said:

And here I was thinking that Microsoft funded and published Sea of Thieves, Grounded, Ori, As Dusk Falls, Tell me Why, Ryse, Quantum Break, ReCore, and Sunset Overdrive; and it will soon publish Pentiment, Everwild, Contraband and Avowed. Silly me, seeing these investments the only logical conclusion is that Microsoft is not interested in new IPs.

And I can totally see your concerns about creativity, I mean, look at how similar Pentiment, As Dusk Falls, Gear Tactics and Sea of Thieves all look and play. They are certainly lacking that "3rd Person Action Adventure" flavor that is so synonym of creativity and innovation these days.

Oh, and I'm still trying to figure out how Spiderman is more of a "new IP" than Indiana Jones.

This is not the compliment you think it is. 

Sony funded The Last of Us, Ghost of Tsushima, Horizon, Bloodborne, Days Gone, and even released the new Spider-Man and God of War games. Nintendo made Pikmin and Splatoon and ARMs. Microsoft hasn't been making new IP at the same level as Sony and Nintendo. 

And as a Sony fan I actually think that Activision being bought by Microsoft is good, actually. As of right now Xbox as a console/brand has no real strong identity aside from the triforce of IP that Microsoft has relied on since 2001 (Halo, Gears, Forza). Their console doesn't have many games to call its own, it has no specific controller functions or gimmicks like VR or portability. It's just a strong console with gamepass. It needs more exclusive games and it needs to have its identity. And that identity is 'Murica. IT's a very western/American centric brand, specializing in shit that's popular in america. You don't see shit like Gravity Rush on there, and a lot of Japanese/International devs put their games on PS/Switch but not Xbox becuase those games just don't sell well on Xbox. 

So, if they have no identity, they need to double down on what they do well. Western games. Shooters and western RPGs, Racing games and other HOO-RAH games like Call of Duty. They need their identity as the best place to play futbol or shoot foreigners. You know, AMERICAN SHIT. 

This sounds like satire, like it's an underhanded compliment, but I actually do mean it. If Xbox can't do international games, has almost no presence in Japan or among gamers who like Japanese games, has no VR, and lacks that versatility of portability like the Switch, it needs something to call its own. ESPECIALLY since all the exclusives it does have are on PC as well. So why not double down on what they do best? 

HAving Call of Duty (Because let's be honest that's like 95% of why people care) exclusive to Xbox strengthens that identity and gives them a better ability to carve out a piece of the pie. Nintendo has families and the Japanese market, Sony has VR and a very balanced worldwide audience, and Xbox can have the college frat boys! 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Around the Network

having the same gameplay in a different coat of paint and calling it a new IP is frankly the smartest PR move ever



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

I agree that MS acquisition of Bethesda and Acti/Bliz does not benefit Xbox users but would expand on that concept. Instead I believe its very limited to believe that MS purchasing publishers like Bethesda and Acti/Blizz is just for the benefit of Xbox console users.

I remember a time when people thought that MS was going to either spin off the Xbox division or move from gaming especially after they pretty much closed all their PC studios. Next thing you know, they put Phil in charge and MS direction totally changed. They come up with Gamepass and now they switch gears and purchasing studios and publishers.

MS has wanted to enter the entertainment space for a while and the Xbox was the device to do it but it alone is not enough. MS has looked at subscription services which as a company they have moved into that space with Azure, 365 and their other products. Now they have a service for entertainment which is GP and the reason I say entertainment is that GP will expand beyond games. Basically I see GP becoming MS Amazon prime which will offer all sorts of entertainment services for a sub price. Another big purchase which is pure speculation on my part would be something like Netflix. Now you offer that service along with GP and you could have a pretty solid entertainment service for consumers dollars.

So I believe MS purchasing publishers is not something that is geared to benefit xbox users but the company as a whole. MS target isn't just Xbox users but users of entertainment and their goal is much bigger than the amount of users they can gain on the Xbox brand alone.



Runa216 said:

chakkra said:

And here I was thinking that Microsoft funded and published Sea of Thieves, Grounded, Ori, As Dusk Falls, Tell me Why, Ryse, Quantum Break, ReCore, and Sunset Overdrive; and it will soon publish Pentiment, Everwild, Contraband and Avowed. Silly me, seeing these investments the only logical conclusion is that Microsoft is not interested in new IPs.

And I can totally see your concerns about creativity, I mean, look at how similar Pentiment, As Dusk Falls, Gear Tactics and Sea of Thieves all look and play. They are certainly lacking that "3rd Person Action Adventure" flavor that is so synonym of creativity and innovation these days.

Oh, and I'm still trying to figure out how Spiderman is more of a "new IP" than Indiana Jones.

This is not the compliment you think it is. 

Sony funded The Last of Us, Ghost of Tsushima, Horizon, Bloodborne, Days Gone, and even released the new Spider-Man and God of War games. Nintendo made Pikmin and Splatoon and ARMs. Microsoft hasn't been making new IP at the same level as Sony and Nintendo. 

And as a Sony fan I actually think that Activision being bought by Microsoft is good, actually. As of right now Xbox as a console/brand has no real strong identity aside from the triforce of IP that Microsoft has relied on since 2001 (Halo, Gears, Forza). Their console doesn't have many games to call its own, it has no specific controller functions or gimmicks like VR or portability. It's just a strong console with gamepass. It needs more exclusive games and it needs to have its identity. And that identity is 'Murica. IT's a very western/American centric brand, specializing in shit that's popular in america. You don't see shit like Gravity Rush on there, and a lot of Japanese/International devs put their games on PS/Switch but not Xbox becuase those games just don't sell well on Xbox. 

So, if they have no identity, they need to double down on what they do well. Western games. Shooters and western RPGs, Racing games and other HOO-RAH games like Call of Duty. They need their identity as the best place to play futbol or shoot foreigners. You know, AMERICAN SHIT. 

This sounds like satire, like it's an underhanded compliment, but I actually do mean it. If Xbox can't do international games, has almost no presence in Japan or among gamers who like Japanese games, has no VR, and lacks that versatility of portability like the Switch, it needs something to call its own. ESPECIALLY since all the exclusives it does have are on PC as well. So why not double down on what they do best? 

HAving Call of Duty (Because let's be honest that's like 95% of why people care) exclusive to Xbox strengthens that identity and gives them a better ability to carve out a piece of the pie. Nintendo has families and the Japanese market, Sony has VR and a very balanced worldwide audience, and Xbox can have the college frat boys! 

Maybe you should take a look at what their newly acquired studios are working on because almost half are new IPs. I'm not saying they don't have work to do, but they are clearly putting in an effort. 

Game Pass is a big identity for Xbox since you are just going to skim over it like its some niche service. Xcloud covers portability and works great on many devices. Quick resume is a great feature for their console experience and something I use everytime I turn on my console. Xbox has easily been the best when it comes to backwards compatibility.  You are so focused on only the console experience and ignoring everything else Xbox is doing in the gaming space. 



Barozi said:
ConservagameR said:

The point is someone else owned it before MS and apparently they didn't want their games on Game Pass.

If Game Pass was looking to be so profitable, why wouldn't Activision Blizzard have wanted to put their games on there before?

Which all plays into the question of who is this helping if it always would've been so beneficial to have those franchises on Game Pass?

That's like asking why X is not on Netflix and Y isn't on Disney+. There can be many reasons.

1. MS and Activision are competitors, even when Activision makes games for the Xbox platform. Their games are competing for the same userbase as MS' own developed games.

2. Maybe Activision planned to create its own subscription service in the future much like EA and Ubisoft did. Having their games on a rival's subscription service would diminsh the value of their own service. There aren't any EA games on Game Pass either. However, EA partnered with MS to get their subscription service on Game Pass, making it only available to GP Ultimate members.

3. They think they make more money with game sales than from microtransactions and DLCs from Game Pass users.

4. They just didn't like the offer MS made.

5. MS never made an offer since their GP budget was already spent elsewhere and they knew they weren't getting CoD for a few million dollars.

What about everyone else who's put their games on Game Pass, plus the other services that tie in or bundle with Game Pass as you said?

So the long and short of what you're saying is AB didn't want their franchises on Game Pass because it wasn't worth it?

What's that tell you about what they thought of Game Pass?

The simplest answer is they didn't think Game Pass was worth it for their franchises.

It took MS $70 billion to make it worth it, by force.

If AB couldn't see the future profits and payback from the so far existing and upcoming Game Pass subscribers, how is MS gunna do it without either jacking up the price, going far beyond XB owners, or by taking forever to pay it off? Which then begs the question, how beneficial is it really for XB owners?



ConservagameR said:

What about everyone else who's put their games on Game Pass, plus the other services that tie in or bundle with Game Pass as you said?

So the long and short of what you're saying is AB didn't want their franchises on Game Pass because it wasn't worth it?

What's that tell you about what they thought of Game Pass?

The simplest answer is they didn't think Game Pass was worth it for their franchises.

It took MS $70 billion to make it worth it, by force.

If AB couldn't see the future profits and payback from the so far existing and upcoming Game Pass subscribers, how is MS gunna do it without either jacking up the price, going far beyond XB owners, or by taking forever to pay it off? Which then begs the question, how beneficial is it really for XB owners?

I can't speak for Game Pass.  I'm just glad I don't have to lose out on any of the cool games.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.