IcaroRibeiro said:
I second this. Granted, Sony sales in Japan was plummeting before Nintendomination and Portable gaming is bigger than stationary gaming in Japan, PSP outsold PS3 but 2:1 in Japan and even PSvita with its very week library and support sold more than 5.5 million copies. No "pure" stationary home console has sold more than 20 million copies in Japan besides PS1 and PS2, so PS4 being the market leader in Japan was always out of question. Wii sold a bit less than 13 million, PS3 a bit over 10 million, and even SNES sold less than 18 million, so PS4 sales no matter with competing with Nintendo or not, was likely never surpass the 15 million roof. This was, of course, before Nintendo obliterated Sony Many of Switch best selling software in Japan seems very correlated with handheld gaming also (Pokemon, Animal Crossing, Mario Kart, Monster Hunter), the exceptions that come to mind are Smash, Splatoon 2 and Ring Fit but well, those are very OBVIOUS exceptions meaning stationary console players are much alive among Switch userbase which takes away more and more market from PS5 I don't see PS5 surpassing 7 million in Japan with its current pitful software sales. Competition with Xbox in America is likely to reduce PS5 sales in America too, even if not by a huge margin, I can say it going past 33 million but no more than this. With less than 40 million combined Japan+America, the question is if it can sell more than 77 million in Europe+ROTW (PS2 numbers are 82). So yeah, I believe PS5 will finish its run with just over 100 units. Make no mistake, it's a huge number still but behind PS4 |
Mario Kart? The second best-selling Mario Kart was on Wii.
Momotaro it´s a console game with a coop option. Mario Party was a coop machine too. Fishing games have the same aspect ( but a switch is a portable machine? Hybrid nature, the portable use seems different than a portable only console). Couch coop was a strong feature in sales of Nintendo Switch.
The portable rhetoric it´s not sustainable when more than 1/2 of the games don´t work best in a portable solution. A portable approach fails Sony too (Psvita x 3ds). Sony doesn´t treat portable consumers likewise stationary consumers, this is a problem for sales. Sony believes only appears on the market and will win, and the data say otherwise.
The portable rhetoric was not accurate when the Switch Lite it´s not the main driver of sales. Sony loses japan market to Nintendo because sony doesn´t understand the Japanese market without 3rd party massive support. When sony deviates the support into portable and stationary the downfall begins. The most powerful force of Sony in videogames was its massive library when lost what remains?