Dulfite said:
I think SF: Zero's main problem wasn't necessarily Platinum's fault. From my understanding they wanted to be more ambitious, but Miyamoto really reigned them in to focus on what he thought SF should feel like in the modern era. If they had more creative control that game would have been way better, in my opinion. But still, it is a stain on their record, as is the canceled Microsoft dragon game and W101. |
That's because most of the work for Zero was already done internally at Nintendo. Nintendo developed the main build of the game, then brought in Platinum to make it look pretty.