As many of you surely know, David Jaffe is the creator of Twisted Metal and God of War. He is in the business for many years and has quite some reputation. A game creator like him surely knows something about level design, right? Turns out he is too dumb to play Metroid Dread.
He complains about a ceiling that you have to shoot in order to progress, and he couldn't figure that one out by himself, even though there are many clues but he chose to ignore all of them. He then concludes that this game is terrible.
Okay, he didn't see it. It happens. He should have been a man and just admitted it, but instead he keeps pushing this narrative even after thousands of commentators already pointed out his flawed logic. No, Mr. Jaffe decided to embarass himself even further and insisted on the bad level design.
And at this point it gets really pathetic, because he tried to make a point but fell flat on the face, when what he actually did was showing how very well designed the game really is and how stupid he behaves.
Now I don't just create this thread simply because I want to diss David Jaffe, but instead I want to have a discussion about hand holding in video games. For those of you who already played Metroid Dread, how hard was it to figure out this puzzle? Is it even a puzzle at all? Do you want games to have more or less hand holding? Do you want games to guide you very tightly so you never face any challenge or do you enjoy games that respect your intelligence and ability to solve problems on your own?