twintail said:
Could've just gone straight to the discussion at hand without wasting everyone's time with anything about David Jaffe. That said, I know some ppl have complained that the shinespark ability is very poorly explained. |
Sure we could have, but this room he rambles about is a prime example of how to not hold the players hand and still maintain great level design. This example is therefore very relevant to the topic.
Yes, the expert tricks that you can do with the shinespark are never explained. Jaffe however struggles at the very beginning of the game and ignores the many clues that the game indeed gave him.
I would actually love to expand this discussion not to just this example, though. What are your favorite games with and without hand holding? Do you like games that explicitly tell you exactly what to do next, or would you rather find out yourself?







