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Forums - Nintendo Discussion - Metroid Dread discussion

IcaroRibeiro said:
KLXVER said:

Depressingly unrelatable to me. I dont understand a word...

Try to use Google translate

No thanks. You could have just summed it up in your post.



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It seems Dread was awful to work on just like Prime was almost 20 years ago. With the former, Nintendo eventually stepped in and made a huge reorganization, but it's unlikely they'd do anything similar with Mercury Steam.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

KLXVER said:
IcaroRibeiro said:

Try to use Google translate

No thanks. You could have just summed it up in your post.

From what I can make out it's like construction, to give an example it's like the engineering and construction industry here in the UK (using the UK as I don't know if it's the same where everyone else is), most people aren't fully employed by a company they're only contracted to do a certain task on a project such as the plumbers do the plumbing and so on. When your task is done your contract is fulfilled and you move on in most industries I'm aware of temp workers aren't really credited and you're often aware of that from the beginning for example my name won't come up if you look up who built the Shard in the UK or the thousand other workers and engineers who worked there at the time you can however have who ever was in charge give you a reference for future jobs.

The part on needing to work on 25% of the project on one hand sounds a bit much but on the other hand the are cases in the past of someone doing one small task and then going on to claim they were integral to a product, project or someone's success so I can see why something like that would be added into a contract.



Metallox said:

It seems Dread was awful to work on just like Prime was almost 20 years ago. With the former, Nintendo eventually stepped in and made a huge reorganization, but it's unlikely they'd do anything similar with Mercury Steam.

Well they don't own MS unlike Retro.



Bite my shiny metal cockpit!

Anyway, apart from that unfortunate business, still going marvellously. I beat the 3rd and 4th bosses, both tough but I only died a couple of times on each before claiming victory.

The story sequence with

Spoiler!
Quiet Robe was pretty cool and I like the idea that Raven Beak is after your DNA as that's the last place the Metroid's DNA remains. I also really liked that they had Samus talk, but only a single, badass line in an alien language.

Clever way to completely sidestep and counteract the Other M problem.

TruckOSaurus said:
curl-6 said:

I swear like every other game in the world moved on to auto-grapple with a single button in the 7th gen if not the 6th. Literally, just ZR is all they needed. One of the dumbest design choices I've seen in a game in years.

Auto-grapple with ZR would have been fine for grapple points (which are rare) but you often grapple unto the spider magnet sections and for those it's really nice to be able to aim at which part of it you wanna grapple.

You could easily have had both though; when aiming, hit ZR to grapple to a specific spot, but if you're not aiming, default to an autograb. Simple fix.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023. (And over 130 million lifetime)

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In spite of the controversy over certain members of MercurySteam being cut from the end credits, I still look forward to seeing what they can do next. What other genres have they shown promise with?



Whoever designed that mini boss that's harder than the main bosses prior with a deadlock needs to have a deep, hard look at themselves >_>

Other than that, what a game.



hinch said:

Whoever designed that mini boss that's harder than the main bosses prior with a deadlock needs to have a deep, hard look at themselves >_>

Other than that, what a game.

Which mini-boss? Many are hard at first until you learn their pattern. Then it’s a matter of execution. 



Hynad said:
hinch said:

Whoever designed that mini boss that's harder than the main bosses prior with a deadlock needs to have a deep, hard look at themselves >_>

Other than that, what a game.

Which mini-boss? Many are hard at first until you learn their pattern. Then it’s a matter of execution. 

The

Spoiler!
Robot Chozo Soldier in Ghavoran

Took me a few goes. I managed to down it with the limited amount of missiles I accumulated and charged shots in between, but this one enemy.. ngl this one made me rage a little lol. Did manage to parry it on a couple of occasions but the room for error is pretty darn small.



hinch said:
Hynad said:

Which mini-boss? Many are hard at first until you learn their pattern. Then it’s a matter of execution. 

The

Spoiler!
Robot Chozo Soldier in Ghavoran

Took me a few goes. I managed to down it with the limited amount of missiles I accumulated and charged shots in between, but this one enemy.. ngl this one made me rage a little lol. Did manage to parry it on a couple of occasions but the room for error is pretty darn small.

That one is actually meant to be a boss fight apparently. I found the trick was to jump use the flash shift to go over his head whenever he charged.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023. (And over 130 million lifetime)