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Forums - Nintendo Discussion - Metroid Dread discussion

I've long felt that as great as the Switch is, it's been kinda lacking in great exclusives, but with games like this, BOTW2, Splatoon 3, and likely more to be announced, it seems like this is on track to finally change. That's been the one thing holding the system back from being a best of all time contender, and this looks like a big step in the right direction.

Last edited by curl-6 - on 29 August 2021

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looks amazing!! ^ ^

a step in the right direction, II hope it's appreciated



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Samus' movement ability in this game look amazing. Very hyped for it!



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I hope this isn't the last 2D Metroid.



Oh crap. I would love a Metroid game similar to Super Metroid, or a Metroid Prime, but these Other M -types... I think I'll pass.



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victor83fernandes said:

Ill get this because its for free, but I'd not pay full price, its just a 2d metroid, and with the power of the switch I still see aliasing there, disappointing. The 3ds metroid was good, but nothing special, got repetitive quick. I just wanted a metroid prime 4 or a remaster of the trilogy. You'd think with the huge sales of the switch, Nintendo would take the opportunity to pump out these games, because there's huge sales potential. Where's prime4? Where's pikmin 4? Where's mario kart 9? almost 4 and half years since launch and still no mario kart? The same with a 2d mario game, the wiiU had one on launch day and it was my all time favourite mario 2d, the wii also had one, and so did the 3ds. And where smash bros? No smash bros the entire generation?

The switch is the most successful Nintendo console ever, they should take it seriously. It feels like Nintendo is just relaxing this generation. Mario tennis was disappointing compared to the previous ones, mario golf was just horrible. A whole generation without a new Donkey kong? A whole generation without Star fox?And what happened to wave race or F zero? What happend to pilot wings? 

What is nintendo doing? Arent they supposed to make games?

I agree that Nintendo should be making more games, but going to the extent of dismissing games because they are just 2D is disgusting. I don't get the 2D game = / = worthy of full price argument. That's not how game markets work. Video games are regularly sold with wildly different budgets, amounts of content, and play experiences all for $60. Sure, we have a "standard" that more or less fits into the idea of "Triple A game". But even that doesn't necessarily leave out Dread, provided the game is long enough to have a high budget for a 2D title (not like Nintendo games aren't super tightly budgeted anyways). If Pilot Wings came back I don't think that'd showcase the Switch any better than this game honestly. $60 price tags have always been inconsistent in what they get you across the industry. 

Saying that you "just wanted" a Prime Trilogy ... I mean, come on. Really, a port over an original game? You'd put down an original game in this context just because it's 2D? That's lame man. 

And while I personally wish Nintendo would implement anti-aliasing, something worth noting is that all the most demanding Switch games tend to not use anti-aliasing. It's a personal decision by Nintendo, and if I had to guess, one that they recommend for third party developers they are working with closely. If I recall correctly, Monster Hunter: Rise, Astral Chain, and just about any big Nintendo game (including Odyssey and BOTW) don't have anti-aliasing systems. It seems to me like a sign that a developer knows where the systems priorities should lie for their game, not something that is inherently bad. 



bdbdbd said:

Oh crap. I would love a Metroid game similar to Super Metroid, or a Metroid Prime, but these Other M -types... I think I'll pass.

Metroid Dread is much closer to Super than Other M.



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TruckOSaurus said:
bdbdbd said:

Oh crap. I would love a Metroid game similar to Super Metroid, or a Metroid Prime, but these Other M -types... I think I'll pass.

Metroid Dread is much closer to Super than Other M.

Not quite. Dread looks very similar to Fusion which in itself was already a precursor to Other M, namely with the setting being shifted to a space station and an increased focus on storytelling. A fundamental mechanic of Dread are the dangerous robots which suggest similar stealth and escape sections that Fusion had with its SA-X.

After so many years it's hard to imagine that Sakamoto wants to do anything other than space stations, so his works clearly differ from the original three Metroid games and the Metroid Prime series, all of which had alien planets as their locations and were therefore much more enticing to explore than the huge chunks of metal floating in space. Dread's space station will have most likely sectors that mimic environments from Zebes, because that's what Fusion and Other M already had.

I'll buy the game, but I can't bring myself to expect much from it. The track record of Sakamoto's vision and Mercury Steam as a developer just isn't on the level that I want to see from the Metroid IP. Samus Returns was disappointing in many ways and elements of it have been infused in Dread, so once again it's looking like there's too much Sakamoto in this Metroid. It's kind of similar to how there used to be too much Aonuma in Zelda games. Basically, the guy who is at the helm doesn't like the original games much, so his interpretation of the IP strongly differs from what fans loved about the series in the first place. The trailers may even be tailor-made to mislead fans about what the game really is, deliberately showing off the more Metroid-like elements and less of the ill-conceived story direction.

If this ends up being an 8/10 game in my books, I'll be pleasantly surprised. But by the looks of it, this is a 2D game that can't be played with the d-pad, so... yeah... that's not going to be the only thing that will be off.



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RolStoppable said:
TruckOSaurus said:

Metroid Dread is much closer to Super than Other M.

Not quite. Dread looks very similar to Fusion which in itself was already a precursor to Other M, namely with the setting being shifted to a space station and an increased focus on storytelling. A fundamental mechanic of Dread are the dangerous robots which suggest similar stealth and escape sections that Fusion had with its SA-X.

After so many years it's hard to imagine that Sakamoto wants to do anything other than space stations, so his works clearly differ from the original three Metroid games and the Metroid Prime series, all of which had alien planets as their locations and were therefore much more enticing to explore than the huge chunks of metal floating in space. Dread's space station will have most likely sectors that mimic environments from Zebes, because that's what Fusion and Other M already had.

I'll buy the game, but I can't bring myself to expect much from it. The track record of Sakamoto's vision and Mercury Steam as a developer just isn't on the level that I want to see from the Metroid IP. Samus Returns was disappointing in many ways and elements of it have been infused in Dread, so once again it's looking like there's too much Sakamoto in this Metroid. It's kind of similar to how there used to be too much Aonuma in Zelda games. Basically, the guy who is at the helm doesn't like the original games much, so his interpretation of the IP strongly differs from what fans loved about the series in the first place. The trailers may even be tailor-made to mislead fans about what the game really is, deliberately showing off the more Metroid-like elements and less of the ill-conceived story direction.

If this ends up being an 8/10 game in my books, I'll be pleasantly surprised. But by the looks of it, this is a 2D game that can't be played with the d-pad, so... yeah... that's not going to be the only thing that will be off.

Looking at the trailers it looks like Metroid Dread will be mostly on a planet, not a space station.



RolStoppable said:
TruckOSaurus said:

Metroid Dread is much closer to Super than Other M.

Not quite. Dread looks very similar to Fusion which in itself was already a precursor to Other M, namely with the setting being shifted to a space station and an increased focus on storytelling. A fundamental mechanic of Dread are the dangerous robots which suggest similar stealth and escape sections that Fusion had with its SA-X.

After so many years it's hard to imagine that Sakamoto wants to do anything other than space stations, so his works clearly differ from the original three Metroid games and the Metroid Prime series, all of which had alien planets as their locations and were therefore much more enticing to explore than the huge chunks of metal floating in space. Dread's space station will have most likely sectors that mimic environments from Zebes, because that's what Fusion and Other M already had.

I'll buy the game, but I can't bring myself to expect much from it. The track record of Sakamoto's vision and Mercury Steam as a developer just isn't on the level that I want to see from the Metroid IP. Samus Returns was disappointing in many ways and elements of it have been infused in Dread, so once again it's looking like there's too much Sakamoto in this Metroid. It's kind of similar to how there used to be too much Aonuma in Zelda games. Basically, the guy who is at the helm doesn't like the original games much, so his interpretation of the IP strongly differs from what fans loved about the series in the first place. The trailers may even be tailor-made to mislead fans about what the game really is, deliberately showing off the more Metroid-like elements and less of the ill-conceived story direction.

If this ends up being an 8/10 game in my books, I'll be pleasantly surprised. But by the looks of it, this is a 2D game that can't be played with the d-pad, so... yeah... that's not going to be the only thing that will be off.

Metroid Dread takes place on a planet.