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AngryLittleAlchemist said:
curl-6 said:

Doom 2016/Eternal, Hellblade, Witcher 3, Wolfenstein 2/Youngblood, and Crysis Remastered are all among the most demanding Switch games and they all use anti-aliasing. Astral Chain does too, at least in docked mode. Luigi's Mansion 3 and Xenoblade 2 as well.

It is mostly a Nintendo EPD thing, and I too wish they'd reconsider this stance, but it's too early to say for Metroid Dread, it could be like Astral Chain and use a post-process solution that's hard to pick up from watching footage online.

Ehhhh. I didn't literally mean "all the most", I'm not sure why I said that (honestly I tend to focus on original titles pushing the Switch a lot more than ports, so I probably meant it in that sense). Just that a lot of the games that show off the system don't have it. I did forget about Astral Chain having anti-aliasing though (doesn't in handheld, but I meant it in general so). My bad for both I wasn't thinking about wordage/was wrong on the second one at the time. Still feel like it's not a stretch to say that EPD personally chose not to, and that it might have been a recommendation for the Rise team during its development, or just that a similar conclusion was drawn to. Also wouldn't say Xenoblade 2 shows the Switch off that well to be honest. 

Yeah EPD's games almost all lack it.

As far as original titles not from Nintendo, Mario + Rabbids Kingdom Battle has it, so I assume Sparks of Hope will too.

I didn't mean to imply Xenoblade 2 is a good showcase for the system, I only included it as a first party game with AA, apologies for wording that poorly.

The system's clearly shown it's capable of doing decent AA so it's a shame so many of its games lack it.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.