And while I personally wish Nintendo would implement anti-aliasing, something worth noting is that all the most demanding Switch games tend to not use anti-aliasing. It's a personal decision by Nintendo, and if I had to guess, one that they recommend for third party developers they are working with closely. If I recall correctly, Monster Hunter: Rise, Astral Chain, and just about any big Nintendo game (including Odyssey and BOTW) don't have anti-aliasing systems. It seems to me like a sign that a developer knows where the systems priorities should lie for their game, not something that is inherently bad.
Doom 2016/Eternal, Hellblade, Witcher 3, Wolfenstein 2/Youngblood, and Crysis Remastered are all among the most demanding Switch games and they all use anti-aliasing. Astral Chain does too, at least in docked mode. Luigi's Mansion 3 and Xenoblade 2 as well.
It is mostly a Nintendo EPD thing, and I too wish they'd reconsider this stance, but it's too early to say for Metroid Dread, it could be like Astral Chain and use a post-process solution that's hard to pick up from watching footage online.Last edited by curl-6 - on 30 August 2021
Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.