Does this really look like a game that started developement on a console like... 50 times weaker than the Switch? I'm sorry, but that statement sounds like trolling. That or you don't actually know what a 3DS is.
Btw, the game is not actually made by Nintendo. That would be Mercury Steam. But even if it was made by Nintendo, I think visually speaking it nicely falls on the category of games like Kirby Star Allies or New Pokémon Snap. Games that, while not graphical marvels, are very pretty on their own right.
It's far from the worst Nintendo has pulled of on the Switch anyway. Fire Emblem Three Houses, Animal Crossing New Horizon or Pokémon Sword and Shield look inferior to me...
I think every game you've listed there looks better visually than this. They might not all be as technically advanced (kirby particularly) but they look polished and combined with their art styles choices create a pleasing looking game. My comment about "looks like it started as a 3ds game" is simply a statement that I don't believe that this game looks like a game built for the Switch from the ground up should look like. It misses the mark for me. Yes it is miles ahead of a 3ds game in terms of models, textures, VFX and everything else, but it is lacking. Materials and shaders particularly are the problem for me. I will have to choose my words more carefully in future, but to me this looks like it could be a remaster not a brand new switch game.
New Horizons is a gorgeous polished art style and visuals so very confused that was one of your examples. But clearly everyone has different tastes.
Nintendo not developing it themselves makes a lot of sense because this doesn't look like it's getting the most out of the Switch at all to me.
Let's clarify things here:
1- That's your opinion and it needs to be respected for sure and personally i can hear your concerns since the environments made me worry at first and felt fade and lacking lightings , but then i understood that artistically that's their choice going for Matte colours and stress enemies with lights (might be a good or a bad choice though).
2- The thing that probably made you think that it started development as a 3DS game is maybe the choice of the engine. Apparently they chose to build the game on the same engine as samus returns which was on 3DS this is why we see some similarities and not a groundbreaking upgrade. But clearly, this game was never meant to be on 3DS since they started developping it after the release of samus returns. The latter launchig quiet late in 3DS's life cycle, it logically couldn't be plausible that they've planned a 3DS launch when starting the development of Dread. So we can go on and say that it has been built from scratch for the switch.
3- No first party game is looking worse than pokémon SW/SH. No first party game will ever look worse than SW/SH, and Dread is far (really far) from being a graphical deception.
4- I'd like to finish by saying that we're focusing on a passible detail that won't turn people from enjoying the game. You'll get used to graphics in a matter of minutes. you can embrace the artistic direction in minutes also. There are no technical issues , no clipping and no framerate drops with smooth gameplay that's what really matters actually. Gameplay has always been the core of every game over there, and they clearly tryied to do a great job with that.
5- Tastes can't be discussed, if graphics are redhibitoire to you and you see that this game's graphics are lame, then it can't be argued.
Last edited by heavenmercenary01 - on 02 September 2021