I didn't actually have a problem with the Wii U hardware.
It's power level wasn't a problem for me as I still thought games like Mario Kart 8 and Fast Racing Neo looked great, and I even didn't mind the Gamepad, as long as it wasn't being used in a stupid and detrimental way. (Looking at you Starfox Zero)
The thing to remember with the Wii U is that while it's easy to look back now and say "look at all these great games", at the time they were either a case of the right game at the wrong time, and/or their impact was diminished by the fact that they were rare oases in a vast, barren desert, as the Wii U lacked the third party support Switch enjoys to plug the gaps between big releases, leading to near constant agonizing droughts.
Honestly, this seems a pretty bad excuse. Some Wii U games were slightly improved on Switch, but they are largely the same game. From a outsider perspective looks like people only started to found them good because they like Switch and because they are selling well, people associate flop as a synonymous for bad quality, and the opposite holds true...
I always see so many people on intenert shitting on MS first party during Xbone days and I can't believe they are that bad, people on this forum more likely just looked at the underwhelming sales and convinced themselves they were bad because they were not selling
Nah. Dreamcast was a well made console with a great library. SEGA was just a badly run company and out of money. Saturn was similar to PS3 in it was powerful but difficult to get all the features out if it. Despite that, amazing console and library. Same with TG16. Wii U was shit hardware with some great games but not near the range of even Vita or DC. Vita had a lot of cult games and a great device minus the memory cards. Xbox One was less powerful than base PS4 but that was not a huge deal. The issue was the messaging,marketing and initial price. Then XBO never found that exclusive that was greatly reviewed and sold amazing. They tried some new IPs and either sold badly and/or got middling reviews. MS canceled some hyped games. MS was always playing catch up and never did. The hardware was fine and even got better than Sony. Wii U was just bad hardware in internal design and for developers. It was a poor user experience.
TG16 was big in Japan as PC Engine so it has massive library despite the system being far less powerful than Genesis/SNES
Saturn again big in Japan so a huge and great Japanese library.
Vita. A lot of cult indie and Japanese games.
Dreamcast. Cult console fans love and still getting games made and sold to this day even the recent 3D game Xenocider.
Those systems still have a lot of games still only on those platforms.
XBO, doesn't stand out. It has maybe a handful of unique games only on there. Wasn't bad just didn't really stand out.
Wii U a dozen or so great games all but a small select few on Switch now so Wii U just doesn't quite jump out the same way as a cult system. Just buy the better version Switch.
I don't think Wii U to Switch conversions run into the same issue Shenmue II from DC to Xbox. Sonic Adventure from DC to Gamecube, Ecco from DC to PS2 had. There are massive differences in those ports. Some argue it's worse on those other systems. Ecco is darker and less colorful. Shenmue II has missing transparencies and bad texture changes. Sonic Adventure everything is worse in the Gamecube version visually.
Then Wii U to Switch is. Mario Kart 8 now can hold 2 items. Battlemode fixed. Runs better. Mario 3D world runs better and includes a new part of the game with an Open World Mario game. Tokyo Mirage Sessions has a new dungeon. New costumes.
Point is. Other systems that failed and became cult hits. Wii U to me has none of the attributes that does that. Hardware sucked. The games are on Switch and are better versions. Almost no reason to ever play a Wii U again. Same for Xbox One. Still plenty of reason for retro games to pick up a Saturn or Dreamcast. PC Engine. Or ore recently a Vita.