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Forums - Nintendo Discussion - What people dislike about Wii U hardware?

Mario Kart 8 was the biggest killer app, the Wii U saw a significant rise in sales after its' release in 2014. Sadly, it wasn't enough to turn the tide.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

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curl-6 said:

The other thing with the Wii U was while it did have some really good games, they were for the most part not the kind of thing you'd buy a console for.
Take Tropical Freeze; as excellent as it was, consumers tend not to want to buy a $300 HD console to play a 2D sidescroller.
It's first party games were mostly the sort of thing you buy for hardware you already own, it had very, very few killer apps.

That’s an excellent point. If you discount side scrollers and rehashes, it’s only (Exclusive) system seller was Mario 3D world. Even that was an inferior clone of Mario 3D land on the 3DS. 

I really (really) enjoyed the touch screen features on the games that maximized the gamepad. But the only killer app on the console was Xenoblade Chronicles X. 



Super Mario Maker was the game the Wii U should have launched with. It was a legit killer app, something new and fresh after the 'New Super Mario' series had gone stale with 2 games in 1 year, and it made great use of the gamepad. If it had launched in November 2012 instead of summer 2015 the system might have had a chance. But I don't think Nintendo was even considering such an idea until it was obvious that the Wii U was unsalvageable.

One thing about the Wii U's failure is we did get a lot of AA games that Nintendo would never have greenlit on a more successful system. Hyrule Warriors and Captain Toad were made because Nintendo was desperate to get games out on the system. The quickness with which what became Tokyo Mirage Sessions was announced given that there was nothing to show for years also speaks to Nintendo realizing they had a problem. Even getting Bayonetta 2 announced before the Wii U launched may be a sign that they realized they didn't have enough games relatively early on.



snyps said:
curl-6 said:

The other thing with the Wii U was while it did have some really good games, they were for the most part not the kind of thing you'd buy a console for.
Take Tropical Freeze; as excellent as it was, consumers tend not to want to buy a $300 HD console to play a 2D sidescroller.
It's first party games were mostly the sort of thing you buy for hardware you already own, it had very, very few killer apps.

That’s an excellent point. If you discount side scrollers and rehashes, it’s only (Exclusive) system seller was Mario 3D world. Even that was an inferior clone of Mario 3D land on the 3DS. 

I really (really) enjoyed the touch screen features on the games that maximized the gamepad. But the only killer app on the console was Xenoblade Chronicles X. 

Super Mario 3D World is inferior to Super Mario 3D Land?



mZuzek said:
snyps said:

That’s an excellent point. If you discount side scrollers and rehashes, it’s only (Exclusive) system seller was Mario 3D world. Even that was an inferior clone of Mario 3D land on the 3DS. 

I really (really) enjoyed the touch screen features on the games that maximized the gamepad. But the only killer app on the console was Xenoblade Chronicles X. 

Super Mario 3D World is inferior to Super Mario 3D Land?

Not in multiplayer or technical specs, but the gameplay and general fun factor. 



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snyps said:
curl-6 said:

The other thing with the Wii U was while it did have some really good games, they were for the most part not the kind of thing you'd buy a console for.
Take Tropical Freeze; as excellent as it was, consumers tend not to want to buy a $300 HD console to play a 2D sidescroller.
It's first party games were mostly the sort of thing you buy for hardware you already own, it had very, very few killer apps.

That’s an excellent point. If you discount side scrollers and rehashes, it’s only (Exclusive) system seller was Mario 3D world. Even that was an inferior clone of Mario 3D land on the 3DS. 

I really (really) enjoyed the touch screen features on the games that maximized the gamepad. But the only killer app on the console was Xenoblade Chronicles X. 

Yeah Mario Odyssey for example is a much better system seller as its a more ambitious game in line with what was expected/hoped for by many as the first HD 3D Mario. 3D World played things safe with a more limited and conservative design, and again didn't come off as the type of game you buy a $300 HD console for.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

psychicscubadiver said:
padib said:

Hehe, sorry I went a bit strong there.

What did you think of the rest of my assessment? Isn't it true that the WiiU's design in general lacked usability testing, and that the majority of the games didn't have the depth and finesse that we see in Switch games?

I'm not here to bash the WiiU I loved it, but it's to understand why the mainstream rejected it. So while I'm going strong from a gamer's point of view, from the mainstream point of view, they are also very strict in how they judge how appealing a console is. So while ZombiU might be a cool immersion experience, from an appeal point of view it may have been tedious for gamers who prefer a more pick up and play experience.

I would agree that Nintendo didn't think through the usability of the gamepad or we'd have gotten more games that used it in clever ways. As much as the waggle tech of the Wiimotes annoyed people, myself included, Nintendo got a lot of mileage out of that ability and yet the gamepad was underutilized.

On the second part I'd have to disagree that the games lack depth compared to Switch games. There's a reason Nintendo has ported over almost all of the WiiU's library and that's because they're good games. DK Tropical Freeze, Pikmin 3, Mariokart 8 Deluxe, Pokken Tournament, Capatain Toad Treasure Tracker, and New Super Mario Bros U Deluxe did not add any significant features compared to their WiiU counterparts, but each of them still outsold their predecessors because they were on much more desirable hardware. The biggest problem with the WiiU's games is how slowly they trickled out. The early droughts, where Nintendo hoped that 3rd party ports (like Arkham City, Mass Effect 3, etc) would tide people over combined with the poor marketing and unlikable hardware killed the system, and once considered a flop it was almost impossible to build that momentum back up.

Let's add in Smash Ultimate in your examples for good measure since it's clearly an upgrade o Smash 4 and I'll be down to concede the question that the U had decent, deep games but still even then they got the deluxe treatment on the Switch which enriched then and made then deeper. And still, Switch took those and added more, with IPs like Pokemon that never made it to a Nintendo home console before (it's a hybrid). 

So I guess the Switch not only had deep games, but it also included the deep games from the U and made then even deeper. It's an unstoppable combo.

The U only had it's own deep games and they were too few. 

What do you make of the fact that you could at best go to the toilet with the gamepad? Imho that's a pretty huge design flaw.



Don't really have issue with the hardware itself necessarily. For me it's more the big bulky Fischer Price-esque controller and the cumbersome Miiverse interface at the startup.



 

"We hold these truths t-be self-ful evident. All men and women created by the.. Go-you know the.. you know the thing!" - Joe Biden

padib said:
psychicscubadiver said:

I would agree that Nintendo didn't think through the usability of the gamepad or we'd have gotten more games that used it in clever ways. As much as the waggle tech of the Wiimotes annoyed people, myself included, Nintendo got a lot of mileage out of that ability and yet the gamepad was underutilized.

On the second part I'd have to disagree that the games lack depth compared to Switch games. There's a reason Nintendo has ported over almost all of the WiiU's library and that's because they're good games. DK Tropical Freeze, Pikmin 3, Mariokart 8 Deluxe, Pokken Tournament, Capatain Toad Treasure Tracker, and New Super Mario Bros U Deluxe did not add any significant features compared to their WiiU counterparts, but each of them still outsold their predecessors because they were on much more desirable hardware. The biggest problem with the WiiU's games is how slowly they trickled out. The early droughts, where Nintendo hoped that 3rd party ports (like Arkham City, Mass Effect 3, etc) would tide people over combined with the poor marketing and unlikable hardware killed the system, and once considered a flop it was almost impossible to build that momentum back up.

Let's add in Smash Ultimate in your examples for good measure since it's clearly an upgrade o Smash 4 and I'll be down to concede the question that the U had decent, deep games but still even then they got the deluxe treatment on the Switch which enriched then and made then deeper. And still, Switch took those and added more, with IPs like Pokemon that never made it to a Nintendo home console before (it's a hybrid). 

So I guess the Switch not only had deep games, but it also included the deep games from the U and made then even deeper. It's an unstoppable combo.

The U only had it's own deep games and they were too few. 

What do you make of the fact that you could at best go to the toilet with the gamepad? Imho that's a pretty huge design flaw.

Oh, I'd never argue that the WiiU was better than the Switch on any front, software or hardware. I just disagreed with your original sentiment that ZombiU was shovelware and then your reply that the WiiU didn't have good games. It did have good games, they were just too few and tethered to a hardware that was not good.

Although, I would argue that Smash Ultimate is not an 'upgrade' of Smash 4. The two are different games for a multitude of reasons. The only reason you seem to think they are the same is that the physics engine was changed slightly instead being utterly overhauled like between the previous titles in the series. That one difference does not a 'port' make.



Wii U is less powerful than Switch so it would be silly to try and argue the hardware is better than Switch.



Bite my shiny metal cockpit!