Most has been said already, so I'll just say a bit. I think the guy needs to be much more professional with the way he speaks on a console. Just because his company does not work on this particular console, does not mean that an executive of that level should be trashing the Wii, opinion or not. I partially agree with him myself, but I'm an anonymous forum poster and there are no consequences when I say such things. He has no such luck.
For those in this topic thinking Epic are struggling working on next-gen consoles and not the Wii, try to learn something first. This is the price for licensing out the Unreal Engine 2. 350,000 dollars in cash to license the engine for one platform, with an additional 50,000 per each additional console, and a 3% royalty fee on revenue from the game. This is what Epic has made approx on the Wii thus far:
Red Steel=380,000
Open Season=51,500
Brother in Arms: Road to Hill 30=50,000(so far)
Samba de Amigo Wii=350,000(so far)
Tom Clancy's Splinter Cell: Double Agent=52,700
It would probably benefit Epic to tweak the license of the Unreal Engine 2.5, but the gentleman makes a point about developers not trying to max out the Wii to begin with, so what's the point?
Now for the big boy, the Unreal Engine 3. This is to shut up everyone that believes Epic is suffering. The pricing of UE3 is not public, but most sources say it's 700,000-750,000 to license the engine, 100,000 per each additional platform and still a solid 3% royalty fee. I'll work off the low end of 700,000 to show what they're making:
Unreal Engine 3
That has to be upwards of 100 million so far and there are no signs of it slowing down. Every month we hear of more developers licensing the engine. Epic is and will continue to do just fine.