By using this site, you agree to our Privacy Policy and our Terms of Use. Close
dib8rman said:

I've read people saying the PS2 had 60 million polys and that the GC had 12 million.

Don't want you to think I'm running from this so, just give me a sec to google it.

(I can't remember my source as I read the article just after the Wii's specs were announced.)

 

The article I read was a direct comparison, but heres basically GC, I'll get Xbox and edit as soon as I find it.

 

link:  http://tinyurl.com/4a4osq

link 2: http://tinyurl.com/4p3vlc

 

Link 2 is the xbox one 


 The PS2 was capable of 75 million raw polygons.  This means a blank polygon with no textures, no effects, no game A.I. or game code, etc...  Actual in game polygon performance for the PS2 has peaked at just over 10-12 million.  Nintendo never gave their raw polygon performance only a suspected range of 6-12 million in an actual game.  That was toppled at launch when Factor 5 had the GC pushing 15 million. 



The rEVOLution is not being televised