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zippy said:

Bosses that throw generic enemies into the mix mid battle. It really annoys me having to pick off the grunts whilst trying to avoid a bosses attack, and memorise its patterns.

This, fucking this, it should be illegal for bosses to spawn minions, so fucking annoying. Nothing worse than when you want to focus on the big bad and a bunch of annoying little shits are running around getting in your way or scoring cheap hits on you.



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In Arcania there is a unavoidable dungeon with giant spider like monsters, I have spider phobia so uck that dungeon.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

The final bosses of both Donkey Kong Country Returns and Tropical Freeze.

Sneaking into the museum at the start of Uncharted 2.

Having to head up the mountain three times in a row as three different characters in the last chapter of Fatal Frame 5.



Okumura palace in Persona 5. Dreadful.



Any Mako "exploration" in Mass Effect. Useless filler with every planet you land on being mountainous Sh1+hol3s with a ATV that drives like a piece of sh1+.

They're also incredibly repetitive. Even the drill sites, science/research stations, bandit camps all look exactly the same.

I forgot how useless it was, legendary edition is reminding me.



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Found another one: In ZombiU there is a certain point halfway through the game where your character gets kidnapped and pitted in an arena against a whole bunch of zombies and hazards. It's bizarre, it's mindfuck, and worst of it all it's immensely difficult and designed to make you die. I hated it because my character grew on me so much and I lost him because of this shit.



Normally the time limit ones.



Ymir Forest from Tales of Symphonia. Meltokio Sewers is also a drag



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Platina said:

Ymir Forest from Tales of Symphonia. Meltokio Sewers is also a drag

How dare you



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