eva01beserk said:
Why would the consoles work, inovate and push tech, stop amd from further developing the PC side? Where you not one of the diehard scaling warriors? Why would it be any diferent here? Having something work on the consoles is not gona make the PC version crappy. Maybe stop pushing a side of an argument when its only convinient to your side. |
@bolded: lord no, I was the person that was happy sticking to 1440p as my sweet spot and cared less for 4k.I'm not saying whatever's on PC is gonna make PC "crappy". What I'm on about is a tech that does less than DLSS being pushed forward and mass adopted, which is what I don't want happeneing, because I honestly don't see any pros in lesser tech being mass adopted in the first place.
I also wonder why you think that PC isn't pushing tech itself, because you're here putting more stock into AMD+consoles than what Nvidia is with PC/Switch.
@2nd Bolded: Maybe don't for your side?. And you claim I'm a warrior lol, come on mate, I've watched you warrior'ing things up for ages now.
Darc Requiem said:
Yes but by being open source, FSR at least gives Nvidia a chance to optimize FSR performance on their cards. Nvidia's solutions don't give that option. You won't see that for DLSS or Hairworks. |
Because Nvidia has it's own tech to improve, and that's why we've seen it done with DLSS before. I don't see why it has to fall on Nvidia to fix something AMDF has created and could potentially perform lesser than DLSS, that's excusing AMD for making something possibly lesser in the first place.
WHy don't they just knock it out of the park like Ryzen?. I mean, that's what people were expecting from their GPU lineup, and then it turned out to focus more on raster yet again.
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