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Chazore said:
Darc Requiem said:

Yes but by being open source, FSR at least gives Nvidia a chance to optimize FSR performance on their cards. Nvidia's solutions don't give that option. You won't see that for DLSS or Hairworks. 

Because Nvidia has it's own tech to improve, and that's why we've seen it done with DLSS before. I don't see why it has to fall on Nvidia to fix something AMDF has created and could potentially perform lesser than DLSS, that's excusing AMD for making something possibly lesser in the first place.

WHy don't they just knock it out of the park like Ryzen?. I mean, that's what people were expecting from their GPU lineup, and then it turned out to focus more on raster yet again.

It doesn't and that has literally zero to do with anything I've said. The fastest way to have a technology implemented by game developers is have it open source. One only has to look at how quickly Resizable BAR has been adopted to see that. AMD was first with the technology but because it's an open source solution. Nvidia was able to implement the technology quickly. Since both AMD and Nvidia cards are cable of this feature, it incentivizes developers to actually use it.

Also your Ryzen comment doesn't make much since. Ryzen took three generations to surpass it's Intel competition completely. Zen 1 was a good value proposition with some productivity advantages. Zen 2 nearly matched Intel in gaming and destroyed them in productivity task. Zen 3 took the gaming and productivity crown. If RDNA is going to "be like Ryzen", then RDNA3 (the 7000series of GPUs) would be the product line to surpass Nvidia.