By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Chazore said:
Captain_Yuri said:

Ah I see. Yea cause I was a bit confused cause I did say in my original post "I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not." So it sounds like we are in an agreement. One thing I will mention is that it's rumoured that FSR is going to work with Nvidia GPUs as well similar to how all the other AMD's Fidelityfx technologies work on Nvidia GPUs. If that does end up being the case, Nvidia gpus on PC will have both DLSS and Super Resolution to choose from. So I certainly won't be complaining if that becomes the case.

I wouldn't complain if all devs allow it to be optional, but if we go back to "sponsored" games, where AMD makes theirs the only choice, it's going to become irksome.

I know both sides do this, but honestly, going by a lot of GPU benchmarks, Nvidia ends up earning those perf kudos (especially in RT), while AMD still needs to work on theirs. 

I may be wrong but this approach seems to me on the console side anyway tailormade for Sony and MS to further develop FSR with custom solutions for their platforms on top of whatever R&D input they may have had regarding performance on their platforms,on the PC side it should be an option that lives and dies on how well it does it's job compared to alternatives so games using FSR for their resolution upscaling do so out of merit, and not because it has AMD's name on it.



Research shows Video games  help make you smarter, so why am I an idiot