Chazore said:
Captain_Yuri said:
Sounds like this won't be something that will just work on Nvidia GPUs unless Nvidia supports it and the demo they showed was just a proof of concept. If Nvidia doesn't support it, I think on the PC space, it could be a situation where engines will just use their own Upscaling technologies such as UE5's Temporal Super Sampling or UE4's TAA which will actually work on Both Nvidia and AMD GPUs that were released a few generations ago.
|
Yeah, suddenly that's not sounding so great. I know Nvidia is far likely to pay attention to it's own DLSS, than to have AMD fork over FSR and have Nvidia tune it for their own end as well as DLSS, that just adds to the workload, while AMD can just work on FSR by itself. Feels like what I thought might happen, could very well happen, where we'll get the usual AMD/Nvdia sponsored games that deal with one mode only, but I would hope that devs allow for both, but that doesn't happen a lot of the time, certainly not as much in the past. |
Yea pretty much. Personally, I don't think many consoles games will be using this either and instead, will continue to use their own upscaling technologies.
It's like, if you are a developer, which one would you rather use?
UE4/UE5's upscaling technology that will work across consoles, AMD and Nvidia GPUs going back further than FSR and it's already implemented in engine or use AMD's FSR which at best will work on consoles and AMD PC GPUs (which as of March has only 18% market share on PC).
We will see on June 22nd though as to how good the image quality is.