By using this site, you agree to our Privacy Policy and our Terms of Use. Close
eva01beserk said:
Captain_Yuri said:

Yea pretty much. Personally, I don't think many consoles games will be using this either and instead, will continue to use their own upscaling technologies.

It's like, if you are a developer, which one would you rather use?

UE4/UE5's upscaling technology that will work across consoles, AMD and Nvidia GPUs going back further than FSR and it's already implemented in engine or use AMD's FSR which at best will work on consoles and AMD PC GPUs (which as of March has only 18% market share on PC).

We will see on June 22nd though as to how good the image quality is.

Thats the thing. Untill wr know how each performs than we have nothing. Adding to that when will UE5 launch? If it takes to long some devs would go with FSR. 

According to Epic games, UE5 will launch in 2022 and developers already have early access to it and building games for it.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850