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Chazore said:
Captain_Yuri said:

Ah I see. Yea cause I was a bit confused cause I did say in my original post "I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not." So it sounds like we are in an agreement. One thing I will mention is that it's rumoured that FSR is going to work with Nvidia GPUs as well similar to how all the other AMD's Fidelityfx technologies work on Nvidia GPUs. If that does end up being the case, Nvidia gpus on PC will have both DLSS and Super Resolution to choose from. So I certainly won't be complaining if that becomes the case.

I wouldn't complain if all devs allow it to be optional, but if we go back to "sponsored" games, where AMD makes theirs the only choice, it's going to become irksome.

I know both sides do this, but honestly, going by a lot of GPU benchmarks, Nvidia ends up earning those perf kudos (especially in RT), while AMD still needs to work on theirs. 

Yea it's gonna continue to happen. On any AMD sponsored games, Nvidia GPU users are going to have to use Super Resolution as DLSS won't be an option. On Normal Titles, I suspect we will probably have both because DLSS is so easy to implement and it already has integration with the big engines like UE4. And you will have Super Resolution for AMD users. I do think DLSS will continue to be the fap worthy choice until AMD gets an ML solution which will take a while. On Nvidia sponsored titles, it will be DLSS only. I think AMD users will be getting the shorter end of the stick on PC as there will be games where you will have DLSS as the only option.



                  

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