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Chazore said:
Captain_Yuri said:

Ah I see. Yea cause I was a bit confused cause I did say in my original post "I think the main benefit of FSR will be the fact that it can be a plug in that can be used across multiple engines instead of some engines having upscaling features while others not." So it sounds like we are in an agreement. One thing I will mention is that it's rumoured that FSR is going to work with Nvidia GPUs as well similar to how all the other AMD's Fidelityfx technologies work on Nvidia GPUs. If that does end up being the case, Nvidia gpus on PC will have both DLSS and Super Resolution to choose from. So I certainly won't be complaining if that becomes the case.

I wouldn't complain if all devs allow it to be optional, but if we go back to "sponsored" games, where AMD makes theirs the only choice, it's going to become irksome.

I know both sides do this, but honestly, going by a lot of GPU benchmarks, Nvidia ends up earning those perf kudos (especially in RT), while AMD still needs to work on theirs. 

The difference between Nvidia and AMD on things like this is that AMD's solutions are open source. FSR will run on Nvidia cards. It's not even just confined to RDNA2 cards.