It works the same way as Disney plus and netflix works and so far like netflox u get pretty good variety of movies and TV series. Same goes with Disney plus. With gamepass u give developers more freedom and allow them to take risk with producing a different style of game. Big blockbuster games are good and fun but to only have that variety gets stale and boring. Example medium wouldn't sell much if it wasn't on gamepass as its not something most people will pay money for. With gamepass the game recouped all the cost and made profit in 3 days. Outerworld. That game wouldn't sell much if released on physical copies. Because its on gamepass more people are willing to try and play it. If I am not mistaken, outriders on gamepass had the same amount of players as people bought the game physically on ps5. Suscription service allows to also have free dlcs. That brings in a much better value for gamers than having to fork out money. Even if we have to, its still cheaper than buying a game and dlc. We need more variety of games and games that don't have to rely on dlcs or even microtransactions. Helps the games to stay at 60 bucks. We don't need games to be 70usd if it can be avoided.. Also EA killed ssx and burnout. Nothing to do with it being digital. If burnout and ssx was on gamepass, it would have alot of money as people would try. SvennoJ said: IcaroRibeiro said:
Most likely the same way as movies, contract distribution fees for some months/years. I get your concern, but the unspoken truth is traditional sales is we only had traditional sales to back up AAA blockbusters the concern of games having smaller budgets, smaller content and smaller scope would have been the standard already. Instead games are becoming bigger and more expensive probably due to companies making up the loses with services, DLC and in games purchases. You can easily grab a The Sims 4 for what now? 5 USD? It's almost symbolic fee a this point A game being "free" in Game Pass allow those kind of games to sells DLC and MTX to an even more extensive crowd, I doubt they will really bother. First they will have a fixed income from a contract, their game will be aviable to millions right after its release and they will be able make the hell out DLC and in-game purchases, absolutely dream coming true for AAA studios if you ask me That's another concern: The expansion of games as a service, but games as a service is not really something that seems to bother devs, it's something that bothers people who mostly like game as finished products. But I guess if you like the concept of game as products you should avoid even buying DLCs and in game purchases, regardless of subscription services or not |
Well. imo movies have declined in quality, I hardly watch new movies anymore.
The games that are getting bigger are the AAA blockbusters that are in no danger, they'll find a way to recoup costs, more dlc and mtx. The concern is for the more niche games, like the A game developers that all but disappeared with the advance of digital distribution. Smaller budgets, content, scope for more nice games are already more standard as people aren't willing to pay full price for those anymore.
And indeed, I don't buy DLC nor any other in game purchases, the only exception being a couple music packs for Beat Saber. For anything with a story, beginning, middle, end day one, finished story.
Anyway yep, it's fine for AAA studios, they have to do less work to keep getting paid regularly. |